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# General of the East: End the game in East 1 with no yakuman and busting someone out. | # General of the East: End the game in East 1 with no yakuman and busting someone out. | ||
# Takei Hisa: Win a hand with a tanki wait and the pair becomes ura-dora | # Takei Hisa: Win a hand with a tanki wait and the pair becomes ura-dora | ||
# Juushuu | # Juushuu Juuhai: Abortive draw with 10 unique terminals and honors and no pairs of any of them. | ||
# Oya is a jerk: Win two consecutive haneman as oya (dealer) | # Oya is a jerk: Win two consecutive haneman as oya (dealer) | ||
# A Chanta is cool too: Win a hand with Riichi, sanshoku doujun, and chanta/jun chan | # A Chanta is cool too: Win a hand with Riichi, sanshoku doujun, and chanta/jun chan | ||
# Zero: End a game with exactly 0 points (must not be tobi'd) | # Zero: End a game with exactly 0 points (must not be tobi'd) | ||
# Quadruple Matching Discards: Discard the exact same | # Quadruple Matching Discards: Discard the exact same tiles for the first 4 turns as kamicha and win a hand. | ||
# Flowery Phoenix under a Windy Moonlight: Win the following hand: 555p111s111p and a triplet of any wind tiles and any pair. | # Flowery Phoenix under a Windy Moonlight: Win the following hand: 555p111s111p and a triplet of any wind tiles and any pair. | ||
# Mission Yaku: Complete the 'Mission Yaku' assigned with the dice roll | # Mission Yaku: Complete the 'Mission Yaku' assigned with the dice roll |
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