DeltaSierra4

Joined 30 July 2013
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# General of the East: End the game in East 1 with no yakuman and busting someone out.
# General of the East: End the game in East 1 with no yakuman and busting someone out.
# Takei Hisa: Win a hand with a tanki wait and the pair becomes ura-dora
# Takei Hisa: Win a hand with a tanki wait and the pair becomes ura-dora
# Juushuu Juuhai1: Abortive draw with 10 unique terminals and honors and no pairs of any of them.
# Juushuu Juuhai: Abortive draw with 10 unique terminals and honors and no pairs of any of them.
# Oya is a jerk: Win two consecutive haneman as oya (dealer)
# Oya is a jerk: Win two consecutive haneman as oya (dealer)
# A Chanta is cool too: Win a hand with Riichi, sanshoku doujun, and chanta/jun chan
# A Chanta is cool too: Win a hand with Riichi, sanshoku doujun, and chanta/jun chan
# Zero: End a game with exactly 0 points (must not be tobi'd)
# Zero: End a game with exactly 0 points (must not be tobi'd)
# Quadruple Matching Discards: Discard the exact same times for the first 4 turns as kamicha and win a hand.
# Quadruple Matching Discards: Discard the exact same tiles for the first 4 turns as kamicha and win a hand.
# Flowery Phoenix under a Windy Moonlight: Win the following hand: 555p111s111p and a triplet of any wind tiles and any pair.
# Flowery Phoenix under a Windy Moonlight: Win the following hand: 555p111s111p and a triplet of any wind tiles and any pair.
# Mission Yaku: Complete the 'Mission Yaku' assigned with the dice roll
# Mission Yaku: Complete the 'Mission Yaku' assigned with the dice roll
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