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|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | |gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | ||
}} | }} | ||
'''Ryanmen''' {{kana|両面}} is the most commonly occurring [[machi|wait pattern]] in the game. Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number. For example, a | '''Ryanmen''' {{kana|両面}} is the most commonly occurring [[machi|wait pattern]] in the game. Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number. For example, a 3-4 needs either a 2 or a 5 in order to form [[Mentsu|melds]] 2-3-4 or 3-4-5. By far, this is the most efficient wait pattern, as it uses just two tiles while waiting on a maximum of eight possible tiles. | ||
==Pattern== | ==Pattern== | ||
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:{{#mjt:000000z23p00000z}} Waiting for: {{#mjt:1p}} or {{#mjt:4p}} | :{{#mjt:000000z23p00000z}} Waiting for: {{#mjt:1p}} or {{#mjt:4p}} | ||
In this example, the consecutive | In this example, the consecutive 2-3 needs either of the two waiting tiles in order to complete the sequence. The 1 and 4 is included in the 1-4-7 octave. | ||
==External links== | ==External links== |