Ryanmen: Difference between revisions

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|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi]
|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi]
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}}
'''Ryanmen''' {{kana|両面}} is the most commonly occurring [[machi|wait pattern]] in the game.  Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number.  For example, a 34 needs either a 2 or a 5 in order to form [[Mentsu|melds]] 234 or 345.
'''Ryanmen''' {{kana|両面}} is the most commonly occurring [[machi|wait pattern]] in the game.  Commonly referred as the "open wait", this pattern involves two consecutively numbered tiles, waiting on the "outside" number.  For example, a 3-4 needs either a 2 or a 5 in order to form [[Mentsu|melds]] 2-3-4 or 3-4-5.  By far, this is the most efficient wait pattern, as it uses just two tiles while waiting on a maximum of eight possible tiles.


==Pattern==
==Pattern==
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:{{#mjt:000000z23p00000z}} Waiting for: {{#mjt:1p}} or {{#mjt:4p}}
:{{#mjt:000000z23p00000z}} Waiting for: {{#mjt:1p}} or {{#mjt:4p}}


In this example, the consecutive {{#mjt:23p}} needs either of the two waiting tiles in order to complete the sequence.  The 1 and 4 is included in the 1-4-7 octave.
In this example, the consecutive 2-3 needs either of the two waiting tiles in order to complete the sequence.  The 1 and 4 is included in the 1-4-7 octave.


==External links==
==External links==
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