Defense: Difference between revisions

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145 bytes added ,  21 February 2014
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|+Defensive game examples
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* [http://tenhou.net/0/?log=2014022121gm-0089-0000-d890b65d&tw=0 Example 1]
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Defense in [[Japanese mahjong]] focuses on one important concept: '''avoiding other players' hands, by not discarding winning tiles'''.  Other concepts rests on not giving other players any tiles needed to call.  This aspect of the game is greatly emphasized during other player(s)' [[riichi]] declarations and/or threat of high scoring hands.  Regardless, it is in the best interest for players to avoid losing points directly to other players, as much as possible.
Defense in [[Japanese mahjong]] focuses on one important concept: '''avoiding other players' hands, by not discarding winning tiles'''.  Other concepts rests on not giving other players any tiles needed to call.  This aspect of the game is greatly emphasized during other player(s)' [[riichi]] declarations and/or threat of high scoring hands.  Regardless, it is in the best interest for players to avoid losing points directly to other players, as much as possible.


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