Tile efficiency: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
Line 1: Line 1:
'''Tile efficiency''' is a process of '''hand development''', where a player seeks to make maximized use of either draws and/or discards to attain or even complete the hand as fast as possible.  It rests on the limited number of draws, discards, and even hands, that players can use to win or even try to win.  Tile sources come from the [[haipai|opening hand]], wall draws, and [[Naki|other players]].  It is up to the player to make the best decision on tile draws and discards.
'''Tile efficiency''' is a process of '''hand development''', where a player seeks to make maximized use of either draws and/or discards to attain or even complete the hand as fast as possible.  It rests on the limited number of draws, discards, and even hands, that players can use to win or even try to win.  Tile sources come from the [[haipai|opening hand]], wall draws, and [[Naki|other players]].  It is up to the player to make the best decision on tile draws and discards.


Unlike Poker or many other card games, the hand value is not a determinant towards winning.  Instead, it is a matter of who develops a winning hand first.
Unlike Poker or many other card games, the hand value is not a determinant towards winning.  Instead, it is a matter of who develops a winning hand first.  Of course, for [[defense|defensive]] purposes, a player may outright disregard tile efficiency and [[betaori|abandon the hand]] instead.


==Categorizing tiles==
==Categorizing tiles==
9,927

edits

Navigation menu