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Reasonable development of this hand begins with a dealt set of tiles that gives a player the option to call [[Tochuu_ryuukoku#Kyuushuu_kyuuhai|kyuushuu kyuuhai]]. Declining this option puts the hand on the path to form this yakuman. | Reasonable development of this hand begins with a dealt set of tiles that gives a player the option to call [[Tochuu_ryuukoku#Kyuushuu_kyuuhai|kyuushuu kyuuhai]]. Declining this option puts the hand on the path to form this yakuman. | ||
===Attempting kokushi=== | ===Attempting kokushi=== | ||
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Any player attempting kokushi musou makes the decision at the [[haipai|beginning]] of the hand. This decision stems on a couple conditions, by which the primary decision rests on the number of unique yaochuhai at the start. The points and the current [[kyoku|hand]] also influences the decision. | Any player attempting kokushi musou makes the decision at the [[haipai|beginning]] of the hand. This decision stems on a couple conditions, by which the primary decision rests on the number of unique yaochuhai at the start. The points and the current [[kyoku|hand]] also influences the decision. | ||
===Kyuushuu kyuuhai=== | |||
{{main|Tochuu ryuukoku}} | |||
Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai. Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi. | |||
==Value== | ==Value== |