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[[Scoring]] allows [[Rule variations|some flexibility]] to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | [[Scoring]] allows [[Rule variations|some flexibility]] to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | ||
==End game riichibou== | |||
{{main|Riichi}} | |||
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them. | |||
* Lost – Nobody gets the leftover riichi sticks. | |||
* Share – The players with the highest scores share the sticks equally. There is no information on how fractional sticks are handled for 3 or 4 tying players. | |||
* Winner – The table winner gets the sticks. If several players tie for first place, better places are assigned according to initial winds. | |||
* Back – The sticks go back to the players who bet them. | |||
==Fu== | ==Fu== | ||
{{main|Fu}} | |||
Even the counting of fu may have some variation. | |||
===Double wind fu=== | |||
* Ari | In a standard 4 groups + 1 pair hand, if hand's pair is a "double wind" (both the [[round wind]] and the [[seat wind]]), it may be worth 4 fu or 2 fu. | ||
* Nashi | |||
* Ari – The pair counts as 4 fu: 2 from the seat wind, and 2 from the round wind. | |||
* Nashi – The pair only counts for 2 fu. | |||
===Rinshan fu=== | |||
{{main|Fu}} | |||
Normally, 2 fu are awarded for a [[tsumo]] (except when the hand scores the [[pinfu]] yaku). If the winning draw is a [[kantsu|kan]] replacement tile, giving the [[rinshan kaihou]] yaku, then the win is a tsumo call; this does not always score the 2 fu. | |||
* Ari – A rinshan still counts the 2 fu for a tsumo. | |||
* Nashi – A rinshan does not count the 2 fu for a tsumo. | |||
==Goal score== | ==Goal score== | ||
Used at the end of a hanchan for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. | Used at the end of a [[hanchan]] for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. The game may continue into the [[west round]] if no player has reached the goal score after the south round. | ||
* Goal > Start – Oka may be paid, shaaba may used; see those rules. | * Goal > Start – Oka may be paid, shaaba may used; see those rules. | ||
* Goal = Start – Oka is zero, shaaba is never used. | * Goal = Start – Oka is zero, shaaba is never used. | ||
== Karaten tenpai == | == Karaten tenpai == | ||
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* Ari - The hand is tenpai under all karaten situations. | * Ari - The hand is tenpai under all karaten situations. | ||
* Noten - The hand is declared as noten at [[ryuukyoku]]. | * Noten - The hand is declared as noten at [[ryuukyoku]]. | ||
* Kan noten - The hand is declared as noten at [[ryuukyoku]] | * Kan noten - The hand is declared as noten at [[ryuukyoku]] if all of a player's waits are used in his/her own kan. The hand is declared as tenpai for all other cases. | ||
* Self noten - The hand is declared as noten at [[ryuukyoku]] if all of a player's waits are in his/her hand (including calls). For example, a hand with three calls and four 6m's, containing an impossible [[tanki]] wait on 6m, would be noten. The hand is declared as tenpai for all other cases. | |||
==Kiriage mangan== | ==Kiriage mangan== | ||
{{main|Mangan}} | {{main|Mangan}} | ||
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. | |||
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. When kiriage mangan is nashi, these hands are worth 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo. | |||
* Ari – Round up to mangan, i.e., score 8,000 or 12,000 points. | * Ari – Round up to mangan, i.e., score 8,000 or 12,000 points. | ||
* Nashi – Score the exact values. | * Nashi – Score the exact values. | ||
==Oka== | ==Oka== | ||
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==Renchan== | ==Renchan== | ||
{{main|Renchan}} | |||
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied. Instead, the wind positions remain the same for an extra hand. | [[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied. Instead, the wind positions remain the same for an extra hand. | ||
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* Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round). | * Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round). | ||
* Option – The rules allow two possible options, agari and tenpai. | * Option – The rules allow two possible options, agari and tenpai. | ||
==Scorekeeping== | ==Scorekeeping== | ||
Player scores can be maintained using various means. | |||
* Option – Each tournament can specify a suitable scorekeeping method. | * Option – Each tournament can specify a suitable scorekeeping method. | ||
* Paper – Scores are written down on a scoresheet. | * Paper – Scores are written down on a scoresheet. | ||
* | * Tenbou – [[Tenbou|Scoring sticks]] are exchanged after each hand. | ||
* Mixed – A combination of tenbou and written records are used. | |||
* Comp – This is a computer game and it keeps track of scores automatically. | * Comp – This is a computer game and it keeps track of scores automatically. | ||
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{{main|West round}} | {{main|West round}} | ||
If nobody has reached the goal score at the end of | If nobody has reached the goal score at the end of South 4 hand, then the game continues into the west round. The game immediately stops after any hand during the west round in which a player reaches the goal score. The game never continues into the north round. | ||
* Ari – Continue into west round. | * Ari – Continue into west round. | ||
* Nashi – Always stop after | * Nashi – Always stop after South 4 hand. | ||
==Start score== | ==Start score== | ||
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* 0 – Start at zero points, but the game continues with negative scores. | * 0 – Start at zero points, but the game continues with negative scores. | ||
* 25k–30k – A negative score aborts the hanchan. | * 25k–30k – A negative score aborts the hanchan. | ||
==Tobi== | |||
{{main|Hanchan}} | |||
It is customary to end the game when a player falls below zero points. However, a game ending prematurely may not be desired, especially when the game is being televised. Therefore, in some rules, the game continues onward regardless. | |||
* Ari – Game ends, when a player falls below zero points. | |||
* Nashi – Game continues through the full progression of the game. | |||
==Uma== | ==Uma== | ||
{{main|Uma}} | |||
This is a placing bonus for first and second place after a hanchan. | This is a placing bonus for first and second place after a hanchan. Usually, first place receives points from forth place, and second place receives points from third place. These points are exchanged in addition to the oka. | ||
* 0 – No placement bonus is exchanged. | * 0 – No placement bonus is exchanged. | ||
* | * Tie – When scores are tied, then the uma applied are also tied. | ||
* X/Y – | * X/Y – After scores are divided by 1000, first place receives X points from fourth place, second place receives Y points from third place. | ||
* A/B/C/D – After scores are divided by 1000, first place receives A points, second receives B, third C, fourth D. These numbers may be negative. | |||
Note: Uma is added/subtracted after each players' points are divided by 1000. For example, an uma payment of 15 is equivalent to 15,000 "game" points. | |||
==Yakitori== | ==Yakitori== | ||
{{main|Yakitori}} | {{main|Yakitori}} | ||
Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. | Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This rule is generally used in gambling games. Few, if any, tournament games use this setting. | ||
* Ari – Yakitori penalty is applied. | |||
* Nashi – Yakitori is not applied. | |||
==Wareme== | |||
{{main|Wareme}} | |||
Have the player in front of the wall break (the player indicated by the dice at the start of the hand) pay and receive double points. Rarely used. | |||
* Ari | * Ari – Wareme is used. | ||
* Nashi | * Nashi – Wareme is not used. | ||
==External links== | ==External links== | ||
[[Category:Rule variations]] | [[Category:Rule variations]] | ||
[[Category:Scoring]] |
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