Japanese mahjong: Difference between revisions

Jump to navigation Jump to search
Line 47: Line 47:
In more formal settings, like tournaments, the initial dice roll and seating procedures may follow additional protocols.  With regards to seating, four or five tiles are randomized for players to draw seating positions.  The four tiles are naturally one of each wind tiles.  With five tiles, a haku tile is added, where drawing this tile determines the location of the east player.  After the tile draws, the players sit accordingly in the following order, counterclockwise: East, South, West, and North. Then, the person sitting East rolls the dice to determine the first dealer, as the procedure mentioned above.  With regards to dice rolling, the player who drew east bears the task of determining the first dealer.
In more formal settings, like tournaments, the initial dice roll and seating procedures may follow additional protocols.  With regards to seating, four or five tiles are randomized for players to draw seating positions.  The four tiles are naturally one of each wind tiles.  With five tiles, a haku tile is added, where drawing this tile determines the location of the east player.  After the tile draws, the players sit accordingly in the following order, counterclockwise: East, South, West, and North. Then, the person sitting East rolls the dice to determine the first dealer, as the procedure mentioned above.  With regards to dice rolling, the player who drew east bears the task of determining the first dealer.


===Automatic tables===
An east-south prevailing-wind marker is used in hanchan games to indicate the round. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over rīchi bets can be placed.
{{main|Automatic mahjong table}}
 
The automatic table includes one or two sets of tiles, with blue or orange backs. With the push of a red button on the central island, it rises up and the discard ponds collapse to allow players to push tiles into the mixer below. With another push of the red button, four 17x2 walls of shuffled tiles rise up from below. Automatic tables are real and not that uncommon.  However, they are rather expensive, with the cheapest tables priced around ¥2000, or roughly $2000 or so.
 
Some automatic tables are capable of keeping score, based on [[tenbou|point sticks]] stored in four pull out compartments. In the event of riichi, the central island has four slots where 1000-point stick rīchi bets can be placed.  In front of each player, an display shows the player's current score.
 
An east-south prevailing-wind marker is used in hanchan games to indicate the round. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over rīchi bets can be placed..


===Building walls and breaking the wall===
===Building walls and breaking the wall===
At the beginning of [[kyoku|each hand]], the tiles are shuffled and arranged into walls. After shuffling, tiles are arranged into 4-double stacked rows of 17-tiles faced down. Every player has the responsibility of building their own walls arranged in front of them. Once the walls are built, the dealer determines the initial breakage of the wall using a dice roll. Once again, starting with the dealer, the count begins at 1 and the count moves clockwise. Then the wall of the player at the end of this count is broken, where the player counts with the same dice number from the first tile on the right side of his/her wall towards the left.
At the beginning of [[kyoku|each hand]], the tiles are shuffled and arranged into walls. After shuffling, tiles are arranged into 4-double stacked rows of 17-tiles faced down. Every player has the responsibility of building their own walls arranged in front of them. Once the walls are built, the dealer determines the initial breakage of the wall using a dice roll. Once again, starting with the dealer, the count begins at 1 and the count moves clockwise. Then the wall of the player at the end of this count is broken, where the player counts with the same dice number from the first tile on the right side of his/her wall towards the left.
Sometimes, the automatic table is used. These tables include one or two sets of tiles, with different colored backs. The table uses magnets to properly align the tiles face down. These tables randomly and conveniently arrange the tiles into the 4 separate walls. With push of the red button, four 17x2 walls of shuffled tiles rise up from below. With the push of a red button on the central island, it rises up and the discard ponds collapse to allow players to push tiles into the mixer below. Some automatic tables may be advanced enough to even handle game scoring and tracking.


===The dead wall and dora===
===The dead wall and dora===
Line 71: Line 62:


Players are recommended to arrange their tiles according to suit, but it is not necessary. Some players are able to read their hands with the tiles in randomized order.
Players are recommended to arrange their tiles according to suit, but it is not necessary. Some players are able to read their hands with the tiles in randomized order.
===Automatic tables===
{{main|Automatic mahjong table}}
Sometimes, the automatic table is used. These tables include one or two sets of tiles, with different colored backs. The table uses magnets to properly align the tiles face down. These tables randomly and conveniently arrange the tiles into the 4 separate walls. With push of the red button, four 17x2 walls of shuffled tiles rise up from below. With the push of a red button on the central island, it rises up and the discard ponds collapse to allow players to push tiles into the mixer below.
The automatic table includes one or two sets of tiles, with blue or orange backs. With the push of a red button on the central island, it rises up and the discard ponds collapse to allow players to push tiles into the mixer below. With another push of the red button, four 17x2 walls of shuffled tiles rise up from below. Automatic tables are real and not that uncommon.  However, they are rather expensive, with the cheapest tables priced around ¥2000, or roughly $2000 or so.
Some automatic tables are capable of keeping score, based on [[tenbou|point sticks]] stored in four pull out compartments. In the event of riichi, the central island has four slots where 1000-point stick rīchi bets can be placed.  In front of each player, an display shows the player's current score.


==Game play==
==Game play==
9,929

edits

Navigation menu