Rinshan kaihou: Difference between revisions

Jump to navigation Jump to search
Line 39: Line 39:
| RIN || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} ||bgcolor="000000"|  || {{no}} || {{no}} || {{no}}  
| RIN || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} ||bgcolor="000000"|  || {{no}} || {{no}} || {{no}}  
|}
|}
Rinshan kaihou is generally compatible with any hand, that can accommodate kan calls.  This rules out any yaku dependent on all sequential tile groups, namely both [[pinfu]] and [[ryanpeikou]].  Other yaku, such as [[sanshoku]] and [[ittsu]], are also sequential based, but they have room one triple tile group to be upgraded for a kan call.  By definition, [[chiitoits]] requires every [[toitsu|tile pair]] to be unique; so kan calls cannot be performed here.  With [[chankan]], this yaku uses another player's kan call rather than one's own.


=== With haitei ===
=== With haitei ===
10,011

edits

Navigation menu