Japanese mahjong: Difference between revisions

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{{main|Furiten}}
{{main|Furiten}}


The '''furiten rule''' applies to player's hands and the tile discards, by which specific discarded tiles may indicate a player in '''furiten'''.  For this reason, players must discard their tiles in arranged rows, normally of 6 tiles per row.  If a player has a winning tile in the player's discard pile, then the player is in furiten. While in furiten, the player's ability to win off a discard is disabled. In other words, the player cannot claim ''ron''.
The '''furiten rule''' applies to player's hands and the tile discards, by which specific discarded tiles may indicate a player in '''furiten'''.  For this reason, players must discard their tiles in arranged rows, normally of 6 tiles per row.  If a player has a winning tile in the player's discard pile, then the player is in furiten. While in furiten, the player's ability to win off a discard is disabled. In other words, the player cannot claim ron.


In addition, the disabling of ''ron'' by ''furiten'' applies to all winning tiles, not just a particular tile in the discard. If the player's hand looks like this:
In addition, the disabling of ron by furiten applies to all winning tiles, not just a particular tile in the discard. If the player's hand looks like this:


* Example tenpai hand:
* Example tenpai hand:
:{{#mjt:34567p333m678s44z}}  Waiting for: {{#mjt:2p}} - {{#mjt:5p}}, or {{#mjt:8p}}
:{{#mjt:34567p333m678s44z}}  Waiting for: {{#mjt:2p}} - {{#mjt:5p}}, or {{#mjt:8p}}


This example hand is a ''tenpai'' hand waiting three tiles . If any of those tiles are in the player's discard pile, then the player cannot claim ''ron''. A player can get out of ''furiten'' by changing the hand composition.
This example hand is a tenpai hand waiting three tiles . If any of those tiles are in the player's discard pile, then the player cannot claim ron. A player can get out of furiten by changing the hand composition.


This rule forces players to take extra consideration, when making discards.  Often, a player must have good reason to discard particular tiles, especially when they are already part of a tile group.
This rule forces players to take extra consideration, when making discards.  Often, a player must have good reason to discard particular tiles, especially when they are already part of a tile group.
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