Defense: Difference between revisions

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Eventually, players learn the importance of minimizing point losses, especially via ron.  Point losses via [[tsumo]] or [[ryuukyoku]] are minimal, and they're easily reclaimed with relatively easy winning hands.  Especially in the case of tsumo, point losses are shared among all the players, rather than one bearing the brunt of the entire opposing hand's point value.  In many instances, points lost rather than points gained during the game determines the outcome for a player.  Of course, a player still has to produce hands in order to maintain contention.  A game ending in [[yakitori]] is likely not a winning game.
Eventually, players learn the importance of minimizing point losses, especially via ron.  Point losses via [[tsumo]] or [[ryuukyoku]] are minimal, and they're easily reclaimed with relatively easy winning hands.  Especially in the case of tsumo, point losses are shared among all the players, rather than one bearing the brunt of the entire opposing hand's point value.  In many instances, points lost rather than points gained during the game determines the outcome for a player.  Of course, a player still has to produce hands in order to maintain contention.  A game ending in [[yakitori]] is likely not a winning game.
==The decision to defend==


== Safe tiles ==
== Safe tiles ==
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