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==Atozuke== | ==Atozuke== | ||
{{main|Atozuke}} | {{main|Atozuke}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Allow the hand to win even if there exists no yaku that is satisfied with all wait tiles. Atozuke nashi, also called sakizuke ari, requires all winning possibilities to satisfy at least one same yaku. Sakizuke requires some | Allow the hand to win even if there exists no yaku that is satisfied with all wait tiles. Atozuke nashi, also called sakizuke ari, requires all winning possibilities to satisfy at least one same yaku. Sakizuke requires some | ||
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==Chombo== | ==Chombo== | ||
{{main|Chombo}} | {{main|Chombo}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Variations on chombo may involve its general usage. Common and casual games may not even enforce chombo due to the setting. On the other hand, high profile settings may require stricter enforcement and harsher point penalties. | Variations on chombo may involve its general usage. Common and casual games may not even enforce chombo due to the setting. On the other hand, high profile settings may require stricter enforcement and harsher point penalties. | ||
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==Dora== | ==Dora== | ||
{{main|Dora|Dora variations}} | {{main|Dora|Dora variations}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Variations on [[dora]] involves a few implementations; and they all affect the number of dora used. The most common variation involves the '''akadora''' (red five) regarding its inclusion or exclusion. Other variations places options on the kandora and even the uradora. Lesser variations may include additional '''dorahyouji''' (dora indicators) at the beginning of each hand. | Variations on [[dora]] involves a few implementations; and they all affect the number of dora used. The most common variation involves the '''akadora''' (red five) regarding its inclusion or exclusion. Other variations places options on the kandora and even the uradora. Lesser variations may include additional '''dorahyouji''' (dora indicators) at the beginning of each hand. | ||
==Furiten== | ==Furiten== | ||
{{main|Furiten}} | {{main|Furiten}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
If a non-riichi player ignores a winning tile, then temporary furiten is applied. Different rules apply as to when this status wears off. | If a non-riichi player ignores a winning tile, then temporary furiten is applied. Different rules apply as to when this status wears off. | ||
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==Kuikae== | ==Kuikae== | ||
{{main|Kuikae}} | {{main|Kuikae}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
This allows a player to call pon or chii on a tile, then afterwards discard the same tile, or a tile which would have completed the two revealed tiles at the other end of the sequence (switching chii). | This allows a player to call pon or chii on a tile, then afterwards discard the same tile, or a tile which would have completed the two revealed tiles at the other end of the sequence (switching chii). | ||
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==Kuitan== | ==Kuitan== | ||
{{main|Kuitan}} | {{main|Kuitan}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Allow the 1-han yaku tanyao (all simples) to be awarded to an open hand. | Allow the 1-han yaku tanyao (all simples) to be awarded to an open hand. | ||
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==Naki== | ==Naki== | ||
{{main|Naki}} | {{main|Naki}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Variation may apply on tile calls. If several players call chii, pon, or ron on the same tile, this rule decides who will get the tile. Kan calls are treated like pon calls. | Variation may apply on tile calls. If several players call chii, pon, or ron on the same tile, this rule decides who will get the tile. Kan calls are treated like pon calls. | ||
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==Scoring== | ==Scoring== | ||
{{main|Scoring variations}} | {{main|Scoring variations}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Scoring allows some flexibility to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | Scoring allows some flexibility to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | ||
==Tochuu ryuukoku== | ==Tochuu ryuukoku== | ||
{{main|Tochuu ryuukoku}} | {{main|Tochuu ryuukoku}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Abort a hand and repeat it at the next honba (number of table counters) in case of nine terminals and honors, same wind discards, four riichi declarations, or four kantsu declarations. Some rules abort the hand upon a triple ron; that is not covered by this rule, instead see triple ron. | Abort a hand and repeat it at the next honba (number of table counters) in case of nine terminals and honors, same wind discards, four riichi declarations, or four kantsu declarations. Some rules abort the hand upon a triple ron; that is not covered by this rule, instead see triple ron. | ||
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==Yaku== | ==Yaku== | ||
{{main|Yaku variations}} | {{main|Yaku variations}} | ||
{{rulevar | |||
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= | |||
}} | |||
Different yaku may be subject to rule variation. Some are simply not considered standard. | Different yaku may be subject to rule variation. Some are simply not considered standard. | ||