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==Rules== | ==Rules== | ||
{| class="wikitable" align=right style="margin:0.5em" | {| class="wikitable" align=right style="margin:0.5em" width=15% | ||
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! Yakupai !! Kanji !! Yakupai !! Kanji | ! Yakupai !! Kanji !! Yakupai !! Kanji | ||
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Players are assigned a particular '''wind seat''', or '''[[jikaze]]''' {{kana|自風}}, relative to the dealer position, who is always seated East. As a note, players need to remember the wind order of: '''East, South, West, and North''' {{kana|東、南、西、北}}, which is always the turn order barring calls for [[pon]] or [[kan]]. The wind seating rotates counterclockwise according to the rules; and under all circumstances, the order remains the same relative to the dealer. | Players are assigned a particular '''wind seat''', or '''[[jikaze]]''' {{kana|自風}}, relative to the dealer position, who is always seated East. As a note, players need to remember the wind order of: '''East, South, West, and North''' {{kana|東、南、西、北}}, which is always the turn order barring calls for [[pon]] or [[kan]]. The wind seating rotates counterclockwise according to the rules; and under all circumstances, the order remains the same relative to the dealer. | ||
For the seat wind yaku, players must collect their own set of wind tiles. For this, it is necessary for players to be aware of the current wind seating. Once again, this can easily be noted by paying attention to the dealer position. If a wind is neither the seat nor round wind, it is considered as an '''otakaze''' {{kana|客風}} (''off wind'' or ''guest wind''). A set of such a wind is not counted towards yakuhai, which may or may not be helpful depending on the hand. Open calls for such wind tiles forces players to resort to other yaku for completion. Tile calls on guest winds may not be a wise decision. Though, it may actually signal to other players regarding some "unusual hand development". | For the seat wind yaku, players must collect their own set of wind tiles to qualify for yakuhai. For this, it is necessary for players to be aware of the current wind seating. Once again, this can easily be noted by paying attention to the dealer position. If a wind is neither the seat nor round wind, it is considered as an '''otakaze''' {{kana|客風}} (''off wind'' or ''guest wind''). A set of such a wind is not counted towards yakuhai, which may or may not be helpful depending on the hand. Open calls for such wind tiles forces players to resort to other yaku for completion. Tile calls on guest winds may not be a wise decision. Though, it may actually signal to other players regarding some "unusual hand development". | ||
Furthermore, the game has an assigned round wind. Typically, the round wind is denoted by either East or South. Occasionally, the game moves into [[Shaakyoku|West round]] as well, where the West wind counts as the '''bakaze''' {{kana|場風}}, or '''round wind'''. Marked by the dealer indicator, the round wind is the same for all players; and it only changes after all players had a chance to sit as East for at least one hand, when the game moves from the East round to the South round. Collecting a set of this wind satisfies the round wind yaku. Essentially, the round wind functions like the dragon tiles, where any player may collect them and have them counted for yakuhai. Finally, a tile grouping of the round wind work in conjunction with the wind seating. When seated as the same wind with the round wind, then the tile group counts double, such as Double East or Double South. | Furthermore, the game has an assigned round wind. Typically, the round wind is denoted by either East or South. Occasionally, the game moves into [[Shaakyoku|West round]] as well, where the West wind counts as the '''bakaze''' {{kana|場風}}, or '''round wind'''. Marked by the dealer indicator, the round wind is the same for all players; and it only changes after all players had a chance to sit as East for at least one hand, when the game moves from the East round to the South round. Collecting a set of this wind satisfies the round wind yaku. Essentially, the round wind functions like the dragon tiles, where any player may collect them and have them counted for yakuhai. Finally, a tile grouping of the round wind work in conjunction with the wind seating. When seated as the same wind with the round wind, then the tile group counts double, such as Double East or Double South. | ||
Finally, four yakuman utilizes the honor tile groups. All three groups of sangenpai in one hand creates [[daisangen]]. The wind tiles can be used for either [[shousuushi]] or [[daisuushii]]. | Finally, four yakuman utilizes the honor tile groups. All three groups of sangenpai in one hand creates [[daisangen]]. The wind tiles can be used for either [[shousuushi]] or [[daisuushii]]. Some assorted groups of honor tiles form [[tsuuiisou]]. Both daisangen, shousuushii, or daisuushii can mix with tsuuiisou for [[multiple yakuman|double yakuman]]. | ||
==Usage== | ==Usage== |