Rule variations: Difference between revisions

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{{main|Agariyame}}
{{main|Agariyame}}
{{rulevar  
{{rulevar  
|WRR= |EMA= |JPML= |NPM=Ari |Saikou= |Mu= |RMU=Ari |101= |Tenhou=Ari |Saikyou=Ari |KML=Ari |USPML=Ari |Montr=Ari <!--For ease of adding columns-->
|WRR= |EMA= |JPML= |NPM=Ari |Saikou= |Mu= |RMU=Lead |101= |Tenhou=Lead |Saikyou=Ari |KML=Lead |USPML=Lead |Montr=Lead <!--For ease of adding columns-->
}}
}}
Allow the dealer to end the hanchan prematurely, while in possession of the lead in the round [[Oorasu|South 4]] or in the [[West round]] after one had has been played.
Allow the dealer to end the hanchan prematurely, while in possession of the lead in the round [[Oorasu|South 4]] or in the [[West round]] after one had has been played.


* Ari – Allow the dealer to end the hanchan prematurely.
* Lead – Allow the dealer to end the hanchan prematurely, with the last dealer is in the lead.
* End – The dealer may end the game after one hand in the final round, regardless of point standing.
* Nashi – The game must continue until the seat winds rotate again.
* Nashi – The game must continue until the seat winds rotate again.


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