Rinshan kaihou: Difference between revisions

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{{main|Yaku compatability}}
{{main|Yaku compatability}}


{{yakuheader}}
{{Yaku compatibility table|RIN}}
| RIN || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} ||bgcolor="000000"|  || {{no}} || {{no}} || {{no}}
|}


Rinshan kaihou is generally compatible with any hand, that can accommodate kan calls.  This rules out any yaku dependent on all sequential tile groups, namely both [[pinfu]] and [[ryanpeikou]].  Other yaku, such as [[sanshoku]] and [[ittsu]], are also sequential based, but they have room one triple tile group to be upgraded for a kan call.  By definition, [[chiitoitsu]] requires every [[toitsu|tile pair]] to be unique; so kan calls cannot be performed here.  With [[chankan]], this yaku uses another player's kan call rather than one's own.
Rinshan kaihou is generally compatible with any hand, that can accommodate kan calls.  This rules out any yaku dependent on all sequential tile groups, namely both [[pinfu]] and [[ryanpeikou]].  Other yaku, such as [[sanshoku]] and [[ittsu]], are also sequential based, but they have room one triple tile group to be upgraded for a kan call.  By definition, [[chiitoitsu]] requires every [[toitsu|tile pair]] to be unique; so kan calls cannot be performed here.  With [[chankan]], this yaku uses another player's kan call rather than one's own.

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