1
edit
m (→H) |
(filling in missing kanji for two terms, correcting urasuji (only had half the word)) |
||
(187 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage. | Naturally, the featured game is [[Japanese mahjong]]. Therefore, a multitude number of Japanese mahjong [[terminology]] and other general Japanese words are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage. None of the [[yaku]] are listed here. Instead, they have their own [[List of yaku|yaku list]]. | ||
For adding new words, use the [[template:term list|Term list template]]. | |||
==Terminology list== | |||
{{term list | {{term list | ||
|Romaji=Agari | |Romaji=[[Agari]] | ||
|Kanji=和がり | |Kanji=和がり | ||
|English=Win | |English=Win | ||
|Explanation=Generic | |Explanation=Generic call for winning a hand. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Aidayonken | |Romaji=[[Agaripai]] | ||
|Kanji=和がり牌 | |||
|English=Winning tile | |||
|Explanation=The 14th tile that completes a hand. | |||
}} | |||
{{Term list | |||
| Romaji = [[Agariyame]] | |||
| Kanji = 和了り止め | |||
| English = | |||
| Explanation = An end game condition that allows the last dealer to declare the end of the game, when in possession of the first place position. | |||
}} | |||
{{term list | |||
|Romaji=[[Aidayonken]] | |||
|Kanji=間四軒 | |Kanji=間四軒 | ||
|English= | |English=Four in between | ||
|Explanation=An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable. | |Explanation=An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Akapai | |Romaji=[[Dora|Akapai]] | ||
|Kanji=赤牌 | |Kanji=赤牌 | ||
|English=Red dora | |English=Red dora | ||
Line 35: | Line 44: | ||
|Kanji=暗順 | |Kanji=暗順 | ||
|English=Concealed sequence | |English=Concealed sequence | ||
|Explanation=Three self-drawn consecutive tiles of the same suit, used as one of the four | |Explanation=Three self-drawn consecutive tiles of the same suit, used as one of the four tile groups in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Ankan]] | ||
|Kanji=暗槓 | |Kanji=暗槓 | ||
|English=Concealed kan | |English=Concealed kan | ||
Line 47: | Line 56: | ||
|Kanji=暗刻 | |Kanji=暗刻 | ||
|English=Concealed triplet | |English=Concealed triplet | ||
|Explanation=Three self-drawn identical tiles, used as one of the four | |Explanation=Three self-drawn identical tiles, used as one of the four tile groups in a regular hand. Compare with the yaku names [[san ankou]] and [[suu ankou]]. An open triplet would be a minkou, and the general term for any triplet is koutsu. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 56: | Line 65: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Aotenjou]] | ||
|Kanji=青天井 | |Kanji=青天井 | ||
|English=No capping | |English=No capping | ||
Line 63: | Line 72: | ||
{{term list | {{term list | ||
|Romaji=Ari | |Romaji=Ari | ||
|Kanji=アリ | |Kanji=あり,アリ,有り | ||
|English=In effect, on | |English=In effect, on | ||
|Explanation=States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. | |Explanation=States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. | ||
Line 74: | Line 83: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Atama | |Romaji=[[jantou|Atama]] | ||
|Kanji=頭 | |Kanji=頭 | ||
|English=Pair, eye | |English=Pair, eye, head | ||
|Explanation=The pair in a standard mahjong hand. Also "jantou". | |Explanation=The pair in a standard mahjong hand. Also "jantou". | ||
}} | |||
{{term list | |||
|Romaji=[[Atamahane]] | |||
|Kanji=頭跳ね | |||
|English=Head bump | |||
|Explanation=A rule that allows only one Ron at a time; the closest to the discarder in turn order takes priority. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Atozuke]] | |Romaji=[[Atozuke]] | ||
|Kanji= | |Kanji=後付け | ||
|English=After-attach | |English=After-attach | ||
|Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku | |Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Genbutsu|Awaseuchi]] | ||
|Kanji=合わせ打ち | |Kanji=合わせ打ち | ||
|English= | |English= | ||
|Explanation=Discarding the same tile as someone else, to avoid dealing into their hand. | |Explanation=Discarding the same tile as someone else, to avoid dealing into their hand. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Ba | |Romaji=[[Ba]] | ||
|Kanji=場 | |Kanji=場 | ||
|English=Wind round | |English=Wind round | ||
|Explanation=A “wind round”, e.g. tonba (east round) or nanba (south round). | |Explanation=A “wind round”, e.g. tonba (east round) or nanba (south round). | ||
}} | |||
{{Term list | |||
| Romaji = [[Baiman]] | |||
| Kanji = 倍満 | |||
| English = Double slam | |||
| Explanation = A hand worth 8 to 10 han. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Bakaze | |Romaji=[[Honitsu|Bakahon]] | ||
|Kanji=バカホン | |||
|English= | |||
|Explanation=Slang for ''honitsu nomi'' with no extra yaku or dora. | |||
}} | |||
{{term list | |||
|Romaji=[[Jikaze|Bakaze]] | |||
|Kanji=場風 | |Kanji=場風 | ||
|English=Round wind | |English=Round wind | ||
Line 116: | Line 135: | ||
|English=Payment | |English=Payment | ||
|Explanation=A payment. Also “furikomi”. | |Explanation=A payment. Also “furikomi”. | ||
}} | |||
{{term list | |||
|Romaji=[[Honba|Basengo]] | |||
|Kanji=場千五 | |||
|English= | |||
|Explanation=A rule where each honba counter is worth of 1500 points instead of the regular 300 points. | |||
}} | }} | ||
{{term list | {{term list | ||
Line 124: | Line 149: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Betaori | |Romaji=[[Betaori]] | ||
|Kanji=ベタ降り | |Kanji=ベタ降り | ||
|English=Full defense | |English=Full defense | ||
|Explanation=A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand. | |Explanation=A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Chakan | |Romaji=[[Kan#Shouminkan|Chakan]] | ||
|Kanji=加槓 | |Kanji=加槓 | ||
|English=Added kan | |English=Added kan | ||
|Explanation=A [[ | |Explanation=A [[kan|kantsu]] that was upgraded from a [[Mentsu|minkou]]. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Chii | |Romaji=[[Chii]] | ||
|Kanji=チー | |Kanji=チー | ||
|English= | |English= | ||
Line 151: | Line 168: | ||
{{term list | {{term list | ||
|Romaji=[[Chombo]] | |Romaji=[[Chombo]] | ||
|Kanji=冲合 | |Kanji=冲合,錯和 | ||
|English= | |English= | ||
|Explanation=A penalty | |Explanation=A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a [[Scoring|mangan]] payment to all players and restarts the current round. Otherwise, penalty values may be subject to [[Rule variations|variation]]. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Chunchan | |Romaji=[[Tanyao|Chunchan]] | ||
|Kanji=中張 | |Kanji=中張 | ||
|English= | |English=Simples | ||
|Explanation=The tiles numbered 2 through 8. | |Explanation=The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. | ||
}} | |||
{{Term list | |||
| Romaji =[[Tanyao|Chunchanhai]] | |||
| Kanji =中張牌 | |||
| English =Simples | |||
| Explanation =The tiles in the zone numbered from 2 through 8. See tanyao for related yaku. Opposite of "yaochuuhai". | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Daburon | |Romaji=[[Naki|Daburon]] | ||
|Kanji=ダブロン | |Kanji=ダブロン | ||
|English=Double ron | |English=Double ron | ||
|Explanation=A rule that allows two people to | |Explanation=A rule that allows two people to simultaneously win from the same discarded tile. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Daiminkan]] | ||
|Kanji=大明槓 | |Kanji=大明槓 | ||
|English=Open kan | |English=Open kan | ||
Line 182: | Line 197: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Damaten]] | ||
|Kanji=黙聴 | |Kanji=黙聴 | ||
|English=Hidden tenpai | |English=Hidden tenpai | ||
|Explanation= | |Explanation=A tactic of holding [[tenpai]] without calling [[riichi]]. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Dejitaru | |Romaji=[[Digital|Dejitaru]] | ||
|Kanji=デジタル | |Kanji=デジタル | ||
|English=Digital | |English=Digital | ||
|Explanation=A school of thought focused on the outcome of a game, explained by probability and statistics. | |Explanation=A school of thought focused on the outcome of a game, explained by probability and statistics. | ||
}} | |||
{{Term list | |||
| Romaji = [[Dora]] | |||
| Kanji = ドラ | |||
| English = Bonus tile | |||
| Explanation = A feature to the game which rewards [[scoring|han]] to a hand, while in possession of tiles indicated by the revealed tile from the [[dead wall]]. | |||
}} | }} | ||
{{term list | {{term list | ||
Line 199: | Line 220: | ||
|Explanation=The flipped tile on the dead wall, indicating the dora. | |Explanation=The flipped tile on the dead wall, indicating the dora. | ||
}} | }} | ||
{{Term list | |||
| Romaji = [[Enchousen]] | |||
| Kanji = 延長戦 | |||
{ | | English = Overtime | ||
| Explanation = Extra game round, in the event where no player scores more than the target points at the end of a [[hanchan|normal game]]. | |||
{ | |||
|Romaji= | |||
|Kanji= | |||
|English= | |||
|Explanation= | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Fu | |Romaji=[[Fu]] | ||
|Kanji=符 | |Kanji=符 | ||
|English=Mini-points | |English=Mini-points | ||
|Explanation=A unit used to measure the hand's score, based on [[mentsu| | |Explanation=A unit used to measure the hand's score, based on [[mentsu|tile group]] and [[machi|wait]] composition. | ||
}} | }} | ||
{{term list | {{term list | ||
Line 240: | Line 245: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Fuutei | |Romaji=[[Naki|Fuuro]] | ||
|Kanji=副露 | |||
|English=tile group | |||
|Explanation=Calling of discarded tile or closed kan, also "naki". | |||
}} | |||
{{term list | |||
|Romaji=[[Fu|Fuutei]] | |||
|Kanji=副底 | |Kanji=副底 | ||
|English=Base fu | |English=Base fu | ||
|Explanation=The 20 base Fu used when calculating score, given by default rather than from composition. | |Explanation=The 20 base Fu used when calculating score, given by default rather than from composition. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Genbutsu | |Romaji=[[Genbutsu]] | ||
|Kanji=現物 | |Kanji=現物 | ||
|English=Safe tile | |English=Safe tile | ||
|Explanation=A 100% safe tile. | |Explanation=A 100% safe tile. | ||
}} | }} | ||
|} | {{Term list | ||
| Romaji = [[Goumii]] | |||
== | | Kanji = ゴーミー | ||
{| | | English = Trash, garbage | ||
| Explanation = The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. | |||
}} | |||
{{Term list | |||
| Romaji = Gukei | |||
| Kanji = 愚形 | |||
| English = Bad shape | |||
| Explanation = Any hand considered to posses a bad shape. | |||
}} | |||
{{Term list | |||
| Romaji = Gyakugiri | |||
| Kanji = 逆切り | |||
| English = Reverse cut | |||
| Explanation = A suit of tiles being discarded in reverse suji order. | |||
}} | |||
{{Term list | |||
| Romaji = [[Gyakuten]] | |||
| Kanji = 逆転 | |||
| English = Passing, reversal | |||
| Explanation = Refers to a situation, where a player passes up another player in points, at the end of the game. | |||
}} | |||
{{term list | {{term list | ||
|Romaji=Haipai | |Romaji=[[Haipai]] | ||
|Kanji=配牌 | |Kanji=配牌 | ||
|English=Start hand | |English=Start hand | ||
Line 280: | Line 299: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Haiyama | |Romaji=[[Haiyama]] | ||
|Kanji=牌山 | |Kanji=牌山 | ||
|English=Wall | |English=Wall | ||
Line 292: | Line 311: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Hanchan | |Romaji=[[Hanchan]] | ||
|Kanji=半荘 | |Kanji=半荘 | ||
|English=Full East-South game | |English=Full East-South game | ||
|Explanation=A game consisting of an East and South round. | |Explanation=A game consisting of an East and South round. | ||
}} | |||
{{Term list | |||
| Romaji = [[Haneman]] | |||
| Kanji = 跳満 | |||
| English = 1.5x Slam | |||
| Explanation = A hand worth 6 or 7 han. | |||
}} | }} | ||
{{term list | {{term list | ||
Line 302: | Line 327: | ||
|English= | |English= | ||
|Explanation=A Shanpon or Tanki wait embedded inside a Shuntsu. For example, 4556 waiting on 5. | |Explanation=A Shanpon or Tanki wait embedded inside a Shuntsu. For example, 4556 waiting on 5. | ||
}} | |||
{{Term list | |||
| Romaji = Hikkake | |||
| Kanji = 引っ掛け | |||
| English = Trap | |||
| Explanation = Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Scoring|Honba]] | |Romaji=[[Scoring|Honba]] | ||
|Kanji=本場 | |Kanji=本場 | ||
|English= | |English=Repeat counter | ||
|Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | |Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Houjuu | |Romaji=[[Naki|Houjuu]] | ||
|Kanji=放銃 | |Kanji=放銃 | ||
|English=Deal in | |English=Deal in | ||
Line 316: | Line 347: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Houra | |Romaji=[[Agari|Houra]] | ||
|Kanji=和了 | |Kanji=和了 | ||
|English= | |English=Woned (past tense) | ||
|Explanation=To win a hand | |Explanation=To win a hand | ||
}} | }} | ||
Line 325: | Line 356: | ||
|Kanji=河底牌 | |Kanji=河底牌 | ||
|English=Last discard | |English=Last discard | ||
|Explanation=The very last discarded tile for a hand. | |Explanation=The very last discarded tile for a hand, which may not subject to any tile calls other than "ron". | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Iichan | |Romaji=[[Hanchan|Iichan]] | ||
|Kanji=一荘 | |Kanji=一荘 | ||
|English=4 round game | |English=4 round game | ||
Line 348: | Line 371: | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Inchiki | |Romaji=[[Inchiki|Inchiki]] | ||
|Kanji=インチキ | |||
|English=Rigging | |||
|Explanation=Cheating by manipulating devices integral to the game (autodealer, game client) or outside it (cameras, telegraphs, radio). | |||
}} | |||
{{term list | |||
|Romaji=[[Jansou]] | |||
|Kanji=雀荘 | |||
|English=Mahjong parlor | |||
|Explanation=A public place specifically used to host and cater mahjong play | |||
}} | |||
{{term list | |||
|Romaji=[[Jantou]] | |||
|Kanji=雀頭 | |Kanji=雀頭 | ||
|English=Pair | |English=Pair, eye | ||
|Explanation=The pair in a standard mahjong hand. Also | |Explanation=The pair in a standard mahjong hand. Also “atama”. | ||
}} | |||
{{term list | |||
|Romaji=[[Jigokumachi]] | |||
|Kanji=地獄待ち | |||
|English=Hell wait | |||
|Explanation=A wait in which all but one of the winning tiles are visible or claimed. | |||
}} | |||
{{term list | |||
|Romaji=[[Jihai]] | |||
|Kanji=字牌 | |||
|English=Honor tiles | |||
|Explanation=The honor tiles ([[sangenpai]] and [[kazehai]]). | |||
}} | |||
{{term list | |||
|Romaji=[[Jikaze]] | |||
|Kanji=自風 | |||
|English=Self wind | |||
|Explanation=Your seat wind. | |||
}} | |||
{{term list | |||
|Romaji=Jun | |||
|Kanji=巡 | |||
|English=Turn | |||
|Explanation=The turn number within a round. | |||
}} | |||
{{term list | |||
|Romaji=[[Kabe]] | |||
|Kanji=壁 | |||
|English= | |||
|Explanation=A tile-counting technique that measures the possibility of someone making Shuntsu based on how many instances of a tile are visible. | |||
}} | |||
{{Term list | |||
| Romaji = [[Kan|Kakan]] | |||
| Kanji = 加槓 | |||
| English = Upgraded kan | |||
| Explanation = A kan that was upgraded from a tile grouped set, from a player's own draws or hand. | |||
}} | |||
{{term list | |||
|Romaji=[[Kamicha]] | |||
|Kanji=上家 | |||
|English= | |||
|Explanation=The player to the left of one's perspective. | |||
}} | |||
{{Term list | |||
| Romaji = [[Kan|Kandora]] | |||
| Kanji = カンドラ | |||
| English = Added dora | |||
| Explanation = Additional dora indicators, when the call for kan is invoked. | |||
}} | |||
{{Term list | |||
| Romaji = [[Atozuke|Kata agari]] | |||
| Kanji = 片和がり | |||
| English = | |||
| Explanation = A hand tenpai for at least one invalid tile. | |||
}} | |||
{{Term list | |||
| Romaji = [[Suji|Kata suji]] | |||
| Kanji = 片筋 | |||
| English = Half suji | |||
| Explanation = An outer tile along a suji interval. | |||
}} | |||
{{Term list | |||
| Romaji = [[Kawa]] | |||
| Kanji = 河 | |||
| English = Pond, Discard pile | |||
| Explanation = Meaning "river". This describes the discarded tiles. | |||
}} | |||
{{term list | |||
|Romaji=[[Mentsu|Kantsu]] | |||
|Kanji=槓子 | |||
|English=Quad | |||
|Explanation=A tile group of four identical tiles, which must be [[kan|declared as kan]] to be counted as such. | |||
}} | |||
{{term list | |||
|Romaji=[[Kanchan]] | |||
|Kanji=嵌張 | |||
|English=Closed wait | |||
|Explanation=A wait that completes the inside of a Shuntsu, like a 4-6 waiting on 5. | |||
}} | |||
{{term list | |||
|Romaji=[[Dora|Kandora]] | |||
|Kanji=カンドラ | |||
|English= | |||
|Explanation=Additional dora indicators revealed after calling [[kan]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Tenpai|Karaten]] | |||
|Kanji=カラテン | |||
|English=Empty tenpai | |||
|Explanation=The state of a [[tenpai]] hand, by which all available [[machi|waiting tiles]] are not available due to discards and/or [[dora|dora indicators]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Kazehai]] | |||
|Kanji=風牌 | |||
|English=Winds | |||
|Explanation=Wind tiles. | |||
}} | |||
{{Term list | |||
| Romaji = [[Tenpai#Keishiki tenpai|Keishiki tenpai]] | |||
| Kanji = 形式聴牌 | |||
| English = | |||
| Explanation = A state of tenpai that contains no yaku. As long as the hand is waiting for a tile that could exist anywhere outside a player's hand and calls, the hand is considered tenpai. | |||
}} | |||
{{term list | |||
|Romaji=[[Defense|Kikenhai]] | |||
|Kanji=危険牌 | |||
|English=Dangerous tile | |||
|Explanation=Dangerous tile, or a tile that may be likely used by another player to win with. | |||
}} | |||
{{term list | |||
|Romaji=[[Scoring|Kiriage Mangan]] | |||
|Kanji=切り上げ満貫 | |||
|English=Rounded Mangan | |||
|Explanation=A rule where 3 Han 60 Fu and 4 Han 30 Fu are rounded up to Mangan. | |||
}} | |||
{{term list | |||
|Romaji=[[Kiru]] | |||
|Kanji=切る | |||
|English=Discard | |||
|Explanation=To discard a tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Koutsu]] | |||
|Kanji=刻子 | |||
|English=Triplet | |||
|Explanation=A tile group of three identical tiles. | |||
}} | |||
{{term list | |||
|Romaji=[[Kuikae]] | |||
|Kanji=喰い替え | |||
|English= | |||
|Explanation=A rule that allows you to call a tile, then discard another tile that could have completed the tile group. For example, calling a 1 when you have 234 and then discard a 4. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Kuisagari]] | ||
|Kanji= | |Kanji=喰い下がり | ||
|English= | |English= | ||
|Explanation= | |Explanation=A property of some [[yaku]] that reduces the han value by 1 when the hand is open. | ||
}} | |||
{{term list | |||
|Romaji=[[Kuitan]] | |||
|Kanji=喰い断 | |||
|English=Open tanyao | |||
|Explanation=A rule that allows [[tanyao]] to be open. | |||
}} | |||
{{term list | |||
|Romaji=[[Kyoku]] | |||
|Kanji=局 | |||
|English=Round, Hand session | |||
|Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East Round 1. South Round 2. | |||
}} | |||
{{term list | |||
|Romaji=[[Machi]] | |||
|Kanji=待ち | |||
|English=Wait pattern | |||
|Explanation=The tiles waiting for with a [[tenpai]] hand. | |||
}} | |||
{{Term list | |||
| Romaji = [[Mangan]] | |||
| Kanji = 満貫 | |||
| English = | |||
| Explanation = A cap applied to the [[Scoring|standard scoring equation]]. Hands worth 3 han 70+ fu. 4 han 40+ fu, or 5 han are valued at mangan. | |||
}} | |||
{{term list | |||
|Romaji=[[Manzu]] | |||
|Kanji=萬子 | |||
|English=Characters | |||
|Explanation=One of the three numbered suits, consisting of a kanji number plus 萬, meaning 10000. | |||
}} | |||
{{term list | |||
|Romaji=[[Mawashiuchi]] | |||
|Kanji=回し打ち | |||
|English=Avoidance play | |||
|Explanation=The strategy of attempting to develop a hand, while discarding only safe tiles. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Honitsu|Menhon]] | ||
|Kanji= | |Kanji=メンホン | ||
|English= | |English= | ||
|Explanation= | |Explanation=Abbreviation for [[Mentsumo|Menzen]]-[[Honitsu]], a Mixed-Flush hand in closed state. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Mentanpin]] | ||
|Kanji= | |Kanji=メンタンピン | ||
|English= | |English= | ||
|Explanation= | |Explanation=Abbreviation for [[Mentsumo|Menzen]]-[[Tanyao]]-[[Pinfu]], a common set of yaku. | ||
}} | |||
{{term list | |||
|Romaji=[[Mentsu]] | |||
|Kanji=面子 | |||
|English=tile group, Group (tiles) | |||
|Explanation=The tile groups: koutsu, shuntsu, and [[Kan|kantsu]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Mentsumo|Menzen]] | |||
|Kanji=門前 | |||
|English=Closed hand | |||
|Explanation=A fully closed hand, thus no open tile groups. | |||
}} | |||
{{term list | |||
|Romaji=[[Naki|Min]] | |||
|Kanji=明 | |||
|English=Open | |||
|Explanation=Meaning “light”, refers to tiles that have been exposed by calling. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Minjun | |Romaji=[[Mentsu|Minjun]] | ||
|Kanji= | |Kanji=明順 | ||
|English=Open sequence | |English=Open sequence | ||
|Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | |Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | ||
}} | }} | ||
|} | {{term list | ||
|Romaji=[[Mentsu|Minkou]] | |||
== | |Kanji=明刻 | ||
{| | |English=Open triplet | ||
|Explanation=An open [[koutsu]] made by calling a discarded tile. | |||
}} | |||
{{Term list | |||
| Romaji = [[Minogashi]] | |||
| Kanji = 見逃し | |||
| English = Let free | |||
| Explanation = The act of declining a winning tile. | |||
}} | |||
{{Term list | |||
| Romaji = [[Moupai]] | |||
| Kanji = 盲牌 | |||
| English = Blind touch | |||
| Explanation = The act of reading a tile by touch, instead of looking at the tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Suji|Naka suji]] | |||
|Kanji=中筋 | |||
|English= Middle suji | |||
|Explanation= The center number along a suji interval. | |||
}} | |||
{{term list | |||
|Romaji=[[Naki]] | |||
|Kanji=鳴き | |||
|English= | |||
|Explanation=Calling a discarded tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Kazehai|Nan]] | |||
|Kanji=南 | |||
|English=South | |||
|Explanation=South wind tile. | |||
}} | |||
{{term list | {{term list | ||
|Romaji=Nashi | |Romaji=Nashi | ||
|Kanji= | |Kanji=なし,ナシ,無し | ||
|English=Invalid, off | |English=Invalid, off | ||
|Explanation=States that the preceding rule is not in effect, as in [[kuikae]] nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called | |Explanation=States that the preceding rule is not in effect. | ||
:::For example, as in [[kuikae]] nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called tile group. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=Nashi Nashi | ||
|Kanji= | |Kanji=ナシナシ | ||
|English= | |English= | ||
|Explanation= | |Explanation=Ruleset which disallows [[kuitan]] and [[atozuke]]. Opposite of Ari Ari. | ||
}} | |||
{{term list | |||
|Romaji=[[Nobetan]] | |||
|Kanji=延べ単 | |||
|English=Extended [[tanki]] | |||
|Explanation=A double Tanki wait, e.g. 4567 waiting on 4 or 7. | |||
}} | |||
{{Term list | |||
| Romaji = [[Nomi]] | |||
| Kanji = ノミ | |||
| English = Only | |||
| Explanation = A term referring to a hand containing just a single [[yaku]] and no dora. The term is not applicable to [[nagashi mangan]] or [[yakuman]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Tenpai|Noten]] | |||
|Kanji=ノーテン | |||
|English= No tenpai | |||
|Explanation=When your hand is not in tenpai at the end of the round. | |||
}} | |||
{{term list | |||
|Romaji=[[Ryuukyoku|Noten bappu]] | |||
|Kanji=ノーテン罰符 | |||
|English=Noten penalty | |||
|Explanation=A payment made at the end of a round by those who are not in tenpai (or choose not to reveal their hands) to those who are in tenpai. | |||
}} | |||
{{term list | |||
|Romaji=Nukidora | |||
|Kanji=抜きドラ | |||
|English=Extracted dora | |||
|Explanation=A tile that counts as Dora when extracted from the hand, e.g. flower tiles or the Pei (North) in most three-player variants. | |||
}} | |||
{{term list | |||
|Romaji=[[Occult|Okaruto]] | |||
|Kanji=オカルト | |||
|English=Occult, Superstition | |||
|Explanation=A school of thought tying game outcome with luck, flow, mahjong demons, psychology, etc. | |||
}} | |||
{{term list | |||
|Romaji=[[Uma|Oka]] | |||
|Kanji=オカ | |||
|English=Winner bonus | |||
|Explanation=First place bonus applied when calculating [[scoring|uma]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Riichi|Oikake riichi]] | |||
|Kanji=追いかけリーチ | |||
|English=Riichi roulette | |||
|Explanation=To declare riichi after someone else rather than defend. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Kan|Okurikan]] | ||
|Kanji= | |Kanji=送り槓 | ||
|English= | |English= | ||
|Explanation= | |Explanation=Four tiles that could be called for kan, but rather left undeclared in order to use the tiles for other tile groups. | ||
}} | |||
{{term list | |||
|Romaji=[[Kyoku|Oorasu]] | |||
|Kanji=オーラス | |||
|English=All last, Last hand | |||
|Explanation=The final regular hand of a game. | |||
}} | |||
{{term list | |||
|Romaji=[[Yakuhai|Otakaze]] | |||
|Kanji=客風 | |||
|English=Off wind tiles | |||
|Explanation=Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. | |||
}} | |||
{{term list | |||
|Romaji=Otoshi | |||
|Kanji=落とし | |||
|English=Dropping | |||
|Explanation=The act of dropping a tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Oya]] | |||
|Kanji=親 | |||
|English=Dealer | |||
|Explanation=The dealer position, seated east | |||
}} | |||
{{term list | |||
|Romaji=Pai | |||
|Kanji=牌 | |||
|English=Draw | |||
|Explanation=Generic term for a tile draw, usually attached to specific tile draws like "rinshanpai" or "haiteihai". | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Pao | |Romaji=[[Pao]] | ||
|Kanji=包 | |Kanji=包 | ||
|English= | |English= | ||
|Explanation=A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman. | |Explanation=A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Kazehai|Pei]] | ||
|Kanji= | |Kanji=北 | ||
|English=North | |||
|Explanation=North wind tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Penchan]] | |||
|Kanji=辺張 | |||
|English=End wait | |||
|Explanation=A wait consisting of 12 waiting on 3, or 89 waiting on 7. | |||
}} | |||
{{term list | |||
|Romaji=[[Pinzu]] | |||
|Kanji=筒子 | |||
|English=Dots, Circles | |||
|Explanation=The suit consisting of dot patterns. | |||
}} | |||
{{term list | |||
|Romaji=[[Naki|Pon]] | |||
|Kanji=ポン | |||
|English=Open triplet | |||
|Explanation=A tile call used to make a [[Mentsu|minkou]] from an opponent’s discard. | |||
}} | |||
{{term list | |||
|Romaji=[[Renchan]] | |||
|Kanji=連荘 | |||
|English= | |||
|Explanation=A continuation of dealer position because the dealer either won or was tenpai at the end of the round. | |||
}} | |||
{{term list | |||
|Romaji=Riipai | |||
|Kanji=理牌 | |||
|English=Sorting | |||
|Explanation=Arranging the tiles in your hand. | |||
}} | |||
{{term list | |||
|Romaji=[[Rinshanpai]] | |||
|Kanji=嶺上牌 | |||
|English=Dead wall draw | |||
|Explanation=The tile drawn after making a Kan. | |||
}} | |||
{{term list | |||
|Romaji=[[Ron]] | |||
|Kanji=栄 or ロン | |||
|English=Deal in | |||
|Explanation=A win using an opponent’s discard. | |||
}} | |||
{{term list | |||
|Romaji=[[Chinroutou|Routouhai]] | |||
|Kanji=老頭牌 | |||
|English=Terminals | |||
|Explanation=The tiles numbered 1 and 9. | |||
}} | |||
{{Term list | |||
| Romaji = [[Ryanhan shibari]] | |||
| Kanji = 二飜縛り | |||
| English = 2-han minimum | |||
| Explanation = A minimum limit of 2-han is applied to winning hands. Usually, this is applied when the honba count reaches 5. | |||
}} | |||
{{term list | |||
|Romaji=[[Kanchan|Ryankan]] | |||
|Kanji=両嵌 | |||
|English= | |||
|Explanation=Two [[kanchan]] shaped taatsu merged together, e.g. 357 which can be completed by either 4 or 6. | |||
}} | |||
{{term list | |||
|Romaji=[[Ryanmen]] | |||
|Kanji=両面 | |||
|English=Open wait | |||
|Explanation=A two-sided wait, like 56 waiting on 4 or 7. | |||
}} | |||
{{term list | |||
|Romaji=[[Ryuukyoku]] | |||
|Kanji=流局 | |||
|English=Drawn hand | |||
|Explanation=The end of the hand, where every tile not in players' hands and the [[dead wall]] has been drawn and discarded; and no winning hand was determined. | |||
}} | |||
{{term list | |||
|Romaji=Saikoro | |||
|Kanji=骰子 | |||
|English=Dice | |||
|Explanation=The dice, used to determine dealer position and wall breaks. | |||
}} | |||
{{Term list | |||
| Romaji = [[Sakigiri]] | |||
| Kanji = 先切り | |||
| English = | |||
| Explanation = The act of discarding potentially dangerous tiles, before they actually become dangerous. | |||
}} | |||
{{term list | |||
|Romaji=[[Atozuke|Sakizuke]] | |||
|Kanji=先付け | |||
|English= | |||
|Explanation=Same as atozuke. Some people think that sakizuke is the opposite of atozuke, but that is incorrect. | |||
}} | |||
{{Term list | |||
| Romaji = [[Sanbaiman]] | |||
| Kanji = 三倍満 | |||
| English = | |||
| Explanation = A hand worth 11 or 12 han. | |||
}} | |||
{{term list | |||
|Romaji=[[Jihai|Sangenpai]] | |||
|Kanji=三元牌 | |||
|English=Dragons | |||
|Explanation=The dragon tiles: [[Jihai|Haku, Hatsu, and Chun]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Sanma]] | |||
|Kanji=三麻 | |||
|English=Three player, 3P | |||
|Explanation=The game played with three players. | |||
}} | |||
{{term list | |||
|Romaji=[[Sashikomi]] | |||
|Kanji=差し込み | |||
|English= | |||
|Explanation=Intentionally dealing into an opponent’s hand. | |||
}} | |||
{{Term list | |||
| Romaji = [[Senten]] | |||
| Kanji = センテン | |||
| English = | |||
| Explanation = A 1,000 point hand. | |||
}} | |||
{{term list | |||
|Romaji=[[Kazehai|Shaa]] | |||
|Kanji=西 | |||
|English=West | |||
|Explanation=The west tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Shanpon|Shabo]] | |||
|Kanji=シャボ | |||
|English=Dual pair | |||
|Explanation=Abbreviation of shanpon. | |||
}} | |||
{{term list | |||
|Romaji=[[Shanten]] | |||
|Kanji=向聴 | |||
|English= | |English= | ||
|Explanation= | |Explanation=Number of tiles needed to reach [[tenpai]]. | ||
}} | |||
{{term list | |||
|Romaji=[[Shanpon]] | |||
|Kanji=双ポン | |||
|English=Dual pairs | |||
|Explanation=A wait consisting of two pairs, one of which must be upgraded to a [[koutsu]]. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=Shibori | ||
|Kanji= | |Kanji=絞り | ||
|English= | |English= | ||
|Explanation= | |Explanation=Holding on to tiles that an opponent would otherwise be likely [[Naki|to pon or chi]]. | ||
}} | |||
{{term list | |||
|Romaji=[[Shimocha]] | |||
|Kanji=下家 | |||
|English=Right player | |||
|Explanation=The player to the right. | |||
}} | |||
{{term list | |||
|Romaji=[[Mahjong equipment|Shoku]] | |||
|Kanji=色 | |||
|English=Color | |||
|Explanation=Suit. Literally means "color". | |||
}} | |||
{{term list | |||
|Romaji=Shonpai | |||
|Kanji=生牌 | |||
|English=Live tile | |||
|Explanation=A tile that has not yet been discarded this round. | |||
}} | |||
{{term list | |||
|Romaji=Shouhai | |||
|Kanji=少牌 | |||
|English=Short hand | |||
|Explanation=Having lesser tiles in hand. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Shuntsu | |Romaji=[[Shuntsu]] | ||
|Kanji= | |Kanji=順子 | ||
|English=Sequence | |English=Sequence | ||
|Explanation=This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun. | |Explanation=This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Tanyao|Shuupai]] | ||
|Kanji= | |Kanji=数牌 | ||
|English=Number tiles | |||
|Explanation=The number tiles. Also “suupai”. | |||
}} | |||
{{term list | |||
|Romaji=Somete | |||
|Kanji=染め手 | |||
|English=Flushing hand | |||
|Explanation=A common saying of flushing hand, usually Honitsu (Half Flush) and Chinitsu (Full Flush). Literally means "dyeing hand". | |||
}} | |||
{{term list | |||
|Romaji=[[Souzu]] | |||
|Kanji=索子 | |||
|English=Bamboo tiles | |||
|Explanation=The suit consisting of patterns of bamboo sticks. | |||
}} | |||
{{term list | |||
|Romaji=[[Suji]] | |||
|Kanji=筋 | |||
|English=Tile interval | |||
|Explanation=The tiles that complete [[ryanmen]] (open waits). Means “muscle”. | |||
}} | |||
{{term list | |||
|Romaji=[[Tanyao|Suupai]] | |||
|Kanji=数牌 | |||
|English=Number tiles | |||
|Explanation=The number tiles. Also “shuupai”. | |||
}} | |||
{{term list | |||
|Romaji=[[Kawa|Suteru]] | |||
|Kanji=捨てる | |||
|English=To discard | |||
|Explanation=To discard a tile. | |||
}} | |||
{{term list | |||
|Romaji=Taahai | |||
|Kanji=多牌 | |||
|English=Long hand | |||
|Explanation=Having too many tiles in hand. | |||
}} | |||
{{term list | |||
|Romaji=[[Taatsu]] | |||
|Kanji=塔子 | |||
|English=Protogroup | |||
|Explanation=Any tile pair that can be turned into a tile group, or [[Mentsu|shuntsu]], with one more tile. For example, 46 can be completed with a 5. | |||
}} | |||
{{term list | |||
|Romaji=[[Yasume|Takame]] | |||
|Kanji=高目 | |||
|English= | |||
|Explanation=The specific tile with a multiple [[machi|tile wait]], during [[tenpai]], that would produce the most points. Opposite of ''yasume''. | |||
}} | |||
{{term list | |||
|Romaji=[[Tanyao|Tanyaohai]] | |||
|Kanji=断幺牌 | |||
|English=Simples | |||
|Explanation=The tiles numbered 2 through 8. Also “chunchan”. | |||
}} | |||
{{term list | |||
|Romaji=[[Tanki]] | |||
|Kanji=単騎 | |||
|English=Pair wait | |||
|Explanation=A wait on a single tile to complete the pair. | |||
}} | |||
{{term list | |||
|Romaji=Tedashi | |||
|Kanji=手出し | |||
|English= | |||
|Explanation=To discard a tile originally from hand. Opposite of ''tsumogiri''. | |||
}} | |||
{{term list | |||
|Romaji=[[Mahjong equipment|Tenbou]] | |||
|Kanji=点棒 | |||
|English=Point sticks | |||
|Explanation=Point sticks used for manual scoring. | |||
}} | |||
{{term list | |||
|Romaji=[[Tenpai]] | |||
|Kanji=聴牌 | |||
|English=Ready | |||
|Explanation=A hand that needs only one tile to win. | |||
}} | |||
{{term list | |||
|Romaji=[[Fu|Tenpane]] | |||
|Kanji=テンパネ | |||
|English= | |||
|Explanation=The advantage of rounding up to the higher 10 fu mark, when just crossing the previous 10 fu. Example: Being 2 fu above 30 fu, allowing an above rounding of 40 fu. | |||
}} | |||
{{Term list | |||
| Romaji = [[Tobi]] | |||
| Kanji = トビ | |||
| English = Bankrupt, Negative | |||
| Explanation = The condition by which players points fall below zero (go into negative). | |||
}} | |||
{{term list | |||
|Romaji=[[Tochuu ryuukyoku]] | |||
|Kanji=途中流局 | |||
|English=Abortive draw | |||
|Explanation=Specific conditions that immediately ends a [[kyoku|hand session]]. | |||
}} | |||
{{term list | |||
|Romaji=[[Toitsu]] | |||
|Kanji=対子 | |||
|English=Pair | |||
|Explanation=A pair of identical tiles. | |||
}} | |||
{{term list | |||
|Romaji=[[Toimen]] | |||
|Kanji=対面 | |||
|English=Across | |||
|Explanation=The player sitting directly across from you. | |||
}} | |||
{{term list | |||
|Romaji=[[Kazehai|Ton]] | |||
|Kanji=東 | |||
|English=East | |||
|Explanation=East wind tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Tonpuusen]] | |||
|Kanji=東風戦 | |||
|English=East only round | |||
|Explanation=A game consisting of an East only round. | |||
}} | |||
{{term list | |||
|Romaji=[[Tsumo]] | |||
|Kanji=自摸 | |||
|English=Self-draw | |||
|Explanation= A self-drawn tile. Also short for [[Menzenchin tsumohou]], or winning by self-draw. | |||
}} | |||
{{term list | |||
|Romaji=Tsumogiri | |||
|Kanji=ツモ切り | |||
|English= | |English= | ||
|Explanation= | |Explanation=Discarding the tile that was just drawn. Opposite of ''tedashi''. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Ukeire]] | ||
|Kanji= | |Kanji=受け入れ | ||
|English= | |English= | ||
|Explanation= | |Explanation=The tile count for a hand in order to reduce [[shanten]]. | ||
}} | |||
{{term list | |||
|Romaji=[[Scoring|Uma]] | |||
|Kanji=ウマ | |||
|English=+/- | |||
|Explanation=An additional [[scoring|end game score]], calculated based on the ante, plus-minus adjustment, and game rank. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Uradora]] | ||
|Kanji=裏ドラ | |Kanji=裏ドラ | ||
|English=Underneath dora | |English=Underneath dora | ||
|Explanation=Additional dora located underneath previously revealed dora indicators, which can be earned by winning with [[riichi]]. | |Explanation=Additional dora located underneath previously revealed dora indicators, which can be earned by winning with [[riichi]]. | ||
}} | }} | ||
{{Term list | |||
| Romaji = [[Urasuji]] | |||
| Kanji = 裏筋 | |||
| English = Back vein | |||
| Explanation = The discarded tile that lies just outside of a dangerous wait, one count higher (or lower) and represent a kanchan wait being upgraded to a ryanmen one | |||
{{ | |||
|Romaji= | |||
|Kanji= | |||
|English= | |||
|Explanation= | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Wanpai]] | ||
|Kanji=王牌 | |Kanji=王牌 | ||
|English= | |English=[[Dead wall]] | ||
|Explanation=The “dead” section of wall that can’t be used except for Dora indicators and Kan draws. | |Explanation=The “dead” section of wall that can’t be used except for Dora indicators and Kan draws. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Wareme]] | ||
|Kanji=割れ目 | |Kanji=割れ目 | ||
|English= | |English= | ||
|Explanation=A rule that doubles any payment involving the player whose wall was broken at the start of | |Explanation=A rule that doubles any payment involving the player whose wall was broken at the start of the hand. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=[[Yakitori]] | ||
|Kanji=焼き鳥 | |Kanji=焼き鳥 | ||
|English=Winless game | |English=Winless game | ||
|Explanation=A | |Explanation=A game, by which a player did not win at least one hand during a [[hanchan|game]] . | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Yaku | |Romaji=[[Yaku]] | ||
|Kanji=役 | |Kanji=役 | ||
|English=Hand pattern | |English=Hand pattern | ||
|Explanation=A scoring pattern in the hand that awards | |Explanation=A required scoring pattern or condition in the hand that awards han, such as [[Tanyao]] or [[Toitoi]]. | ||
}} | |||
{{Term list | |||
| Romaji = [[Yakuman]] | |||
| Kanji = 役満 | |||
| English = Limit hand | |||
| Explanation = A hand worth 13 han or more, or a specific pattern among the yakuman classed hand patterns. Maximum points for a pattern is awarded without aotenjou applied. | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Yaochuuhai | |Romaji=[[Yama]] | ||
|Kanji=山 | |||
|English= | |||
|Explanation=The tile walls, literally means "mountains". | |||
}} | |||
{{Term list | |||
| Romaji = [[Yamagoshi]] | |||
| Kanji = 山越し | |||
| English = | |||
| Explanation = A tactic of declining a winning tile, until after one's subsequent turn. | |||
}} | |||
{{Term list | |||
| Romaji = [[Damaten|Yamiten]] | |||
| Kanji = 闇聴 | |||
| English = | |||
| Explanation = Another word for "damaten". | |||
}} | |||
{{term list | |||
|Romaji=[[Yaochuuhai]] | |||
|Kanji=幺九牌 | |Kanji=幺九牌 | ||
|English=1 and 9 tiles(?) | |||
|Explanation=All tiles numbered 1 and 9 (routouhai) plus characters (jihai). | |||
}} | |||
{{term list | |||
|Romaji=Yasude | |||
|Kanji=安手 | |||
|English= Cheap hand | |||
|Explanation=A low scoring hand. | |||
}} | |||
{{term list | |||
|Romaji=[[Yasume]] | |||
|Kanji=安目 | |||
|English= | |English= | ||
|Explanation= | |Explanation=The specific tile(s) in a [[machi|multiple wait]] that would produce the least points. Oppose of ''takame''. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Zentsuppa | |Romaji=Zentsuppa | ||
Line 621: | Line 1,157: | ||
|Explanation=A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand. | |Explanation=A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand. | ||
}} | }} | ||
==External links== | ==External links== | ||
[http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | * [https://web.archive.org/web/20130130023921/http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | ||
* [http://www.reachmahjong.com/home/index.php?option=com_content&task=view&id=99#A Terminology list at ReachMahjong] | |||
[[Category:Terminology]] | [[Category:Terminology]] |
edit