Japanese mahjong scoring rules: Difference between revisions

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{{main|List of yaku}}
{{main|List of yaku}}


'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a han number.  Some may factor being open or closed; for others, this would not matter.  Any [[dora]] in the winning hand provides one extra han each.  In general, an increase of value by one han roughly doubles the number of points, until the cap of [[#Scoring table|mangan]].
'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a han number.  Most of the yaku are valued at either 1-han or 2-han.  At most, a [[chinitsu|sole yaku]] can be worth 6-han.  Anything greater may be classed as [[yakuman]].  Naturally, different yaku can be [[Yaku compatability|combined]] to produce hands worth 2-han to [[kazoe|greater than 13-han]].
 
Some may factor being [[Kuisagari|open or closed]]; for others, this would not matter.  Any [[dora]] in the winning hand provides one extra han each.  In general, an increase of value by one han roughly doubles the number of points, until the cap of [[#Scoring table|mangan]].


Yakuman do not have a han value. If a winning hand satisfies at least one yakuman, han and fu are not counted for the hand.  Points are awarded based on the yakuman value; and if [[multiple yakuman]] are allowed, then the yakuman values are multipled by the number of yakuman patterns in the hand.  Finally, any hand that accumulates 13 or more han is counted for a [[kazoe yakuman]].
Yakuman do not have a han value. If a winning hand satisfies at least one yakuman, han and fu are not counted for the hand.  Points are awarded based on the yakuman value; and if [[multiple yakuman]] are allowed, then the yakuman values are multipled by the number of yakuman patterns in the hand.  Finally, any hand that accumulates 13 or more han is counted for a [[kazoe yakuman]].
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