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To determine the waiting tiles, a player must rely on the basic wait patterns. One ryanmen wait looks for 3-pin and 6-pin. Another ryanmen waits for 4-pin and 7-pin. Finally, a tanki wait is aiming for a 5-pin. The shanpon wait overlaps the ryanmen waits, as it goes for the 4-pin or 6-pin. | |||
The pattern is always composed of two sets of numbered triplets. The numbers of these triplets must be two away from each other, such as 4 and 6 from the example. The two sets of triplets are connected by a single numbered tile inbetween the two numbers. In this case, it is 5. If one of the triplets happen to consist of [[terminals]], the pattern is still a tatsumaki. However, the number of possible waiting tiles is reduced. | |||
== Fu == | == Fu == |