World Amateur Mahjong League: Difference between revisions

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Eventually, there were issues with both participation, the intended goals and the back-end coding that led to the end of WAML as it was then.
Eventually, there were issues with both participation, the intended goals and the back-end coding that led to the end of WAML as it was then.


=== Second) iteration ===
=== Second iteration ===
Plans were underway to revive WAML as a more league-like structure, resembling leagues run by JPML and NPM Kyoukai.  An obvious differences accounts the global nature of the player base. With a planned start for April 2015, players were scheduled to engage in 6 sessions of 4 hanchan each, in groups of 4 or 5 players for each session. Rankings, league divisions and even dan points are to be featured in the new iteration.  Unfortunately, the fixed grid system which arranged groups from multiple time zones forced players to work with the difficulty of scheduling.  Ultimately, the players' drive to play out their games dwindled.
Plans were underway to revive WAML as a more league-like structure, resembling leagues run by JPML and NPM Kyoukai.  An obvious differences accounts the global nature of the player base. With a planned start for April 2015, players were scheduled to engage in 6 sessions of 4 hanchan each, in groups of 4 or 5 players for each session. Rankings, league divisions and even dan points are to be featured in the new iteration.  Unfortunately, the fixed grid system which arranged groups from multiple time zones forced players to work with the difficulty of scheduling.  Ultimately, the players' drive to play out their games dwindled.


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