Japanese mahjong setup: Difference between revisions

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The game of [[Japanese mahjong]] is played with a set of 136 tiles. Of these 136 tiles, there are 34 different tiles with 4 of each kind. Aside from online, the live game is played on a square table, with the mahjong tiles places onto a mahjong mat. While the mat is not necessary, it is useful to use the mat in order to protect the tile surfaces.
The game of [[Japanese mahjong]] is played with a set of 136 tiles. Of these 136 tiles, there are 34 different tiles with 4 of each kind. Aside from online, the live game is played on a square table, with the mahjong tiles places onto a mahjong mat. While the mat is not necessary, it is useful to use the mat in order to protect the tile surfaces.
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==Starting the game==
For casual games, players may take any seat desired on each side of the square table. Then dice are used to determine the position of the first [[Dealer|dealer]]. With the dice roll, the count begins at 1 starting with the dice roller; and the count moves counter-clockwise. At the end of this initial count, the player is assigned as the dealer and receives the dealer marker. 
This dealer marker is an east-south prevailing-wind marker used in games to indicate the round and the current dealer. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over [[riichi]] bets can be placed.
As the dealer, this player is assigned the wind of East. The player to the right of the dealer is South. The player across the dealer is West, and finally, the player to the left is North. Eventually, during the course of the game, this dealer assignment rotates to give every player the chance to be dealer. Likewise, the wind arrangement rotates counter-clockwise. As a note, South is always to the right of the dealer East.
In more formal settings, like tournaments, the initial dice roll and seating procedures may follow additional protocols.  With regards to seating, four or five tiles are randomized for players to draw seating positions.  The four tiles are naturally one of each wind tiles.  With five tiles, a haku tile is added, where drawing this tile determines the location of the east player.  After the tile draws, the players sit accordingly in the following order, counterclockwise: East, South, West, and North. Then, the person sitting East rolls the dice to determine the first dealer, as the procedure mentioned above.  With regards to dice rolling, the player who drew east bears the task of determining the first dealer.
An east-south prevailing-wind marker is used in hanchan games to indicate the round. The table's raised border has four recesses where the prevailing-wind marker, counters, and carry-over rīchi bets can be placed.


==Building walls and breaking the wall==
==Building walls and breaking the wall==
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