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(Begin trying to sort out the ba/kyoku/yakuhai/hanchan mess by rewriting the page on jihai.)
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Similarly, an [[naki|open call]] of otakaze is extremely limiting to a hand. The common yaku [[riichi]], [[pinfu]], and [[tanyao]] become unscorable, and the call does not guarantee [[yakuhai]]. A hand that calls otakaze usually seeks to find a yaku in [[honitsu]], or less commonly, in another [[yakuhai]] or [[toitoi]], and likely means the hand will not be worth many points, unless more winds are called.
Similarly, an [[naki|open call]] of otakaze is extremely limiting to a hand. The common yaku [[riichi]], [[pinfu]], and [[tanyao]] become unscorable, and the call does not guarantee [[yakuhai]]. A hand that calls otakaze usually seeks to find a yaku in [[honitsu]], or less commonly, in another [[yakuhai]] or [[toitoi]], and likely means the hand will not be worth many points, unless more winds are called.


A hand that completes [[mentsu|groups]] of three of the winds, plus a pair of the fourth, scores [[yakuman]] for [[shousuushi]]. If the fourth pair is replaced with a group of the last wind, the hand instead scores [[daisuushi]], which is worth [[multiple yakuman|double yakuman]] under many rulesets. A hand that has made three [[naki|visible calls]] of winds should therefore be treated as highly dangerous, unless the locations of at least three of the last wind are known. When the [[pao]] rule is in use, a player who discards the tile needed to complete the fourth group of winds will be liable to pay for the resulting daisuushi hand, even if it was not then in tenpai.
A hand that completes [[mentsu|groups]] of three of the winds, plus a pair of the fourth, scores [[yakuman]] for [[shousuushii]]. If the fourth pair is replaced with a group of the last wind, the hand instead scores [[daisuushii]], which is worth [[multiple yakuman|double yakuman]] under many rulesets. A hand that has made three [[naki|visible calls]] of winds should therefore be treated as highly dangerous, unless the locations of at least three of the last wind are known. When the [[pao]] rule is in use, a player who discards the tile needed to complete the fourth group of winds will be liable to pay for the resulting daisuushii hand, even if it was not then in tenpai.


When a wind tile is a [[dora]] indicator, it points to the next wind in the counter-clockwise order around the table.
When a wind tile is a [[dora]] indicator, it points to the next wind in the counter-clockwise order around the table.

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