Scoring variations: Difference between revisions

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===Double wind fu===
===Double wind fu===
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
A hand with four groups and a pair might have a [[yakuhai|double wind]] pair, by which the wind pair is both the round wind and the seat wind. This rule decides how many fu such a double wind pair is worth.
A hand with four groups and a pair might have a [[yakuhai|double wind]] pair, by which the wind pair is both the round wind and the seat wind. This rule decides how many fu such a double wind pair is worth.


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===Rinshan fu===
===Rinshan fu===
{{main|Fu}}
{{main|Fu}}
{{rulevar
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML |USPML |Montr=
}}


Normally, 2 fu are awarded for a [[tsumo]] (except when the hand scores the [[pinfu]] yaku). If the winning draw is a [[kantsu|kan]] replacement tile, giving the [[rinshan kaihou]] yaku, then the win is a tsumo call; this does not always score the 2 fu.
Normally, 2 fu are awarded for a [[tsumo]] (except when the hand scores the [[pinfu]] yaku). If the winning draw is a [[kantsu|kan]] replacement tile, giving the [[rinshan kaihou]] yaku, then the win is a tsumo call; this does not always score the 2 fu.
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==Goal score==
==Goal score==
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Used at the end of a [[hanchan]] for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. The game may continue into the [[west round]] if no player has reached the goal score after the south round.
Used at the end of a [[hanchan]] for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. The game may continue into the [[west round]] if no player has reached the goal score after the south round.


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== Karaten tenpai ==
== Karaten tenpai ==
{{main|Tenpai}}
{{main|Tenpai}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
[[Tenpai|Karaten]] is a state where a hand in tenpai has all of its winning tiles exhausted via discards, dora indicators, [[Naki|open calls]], [[kan|kans]], and even in other players' hands.
[[Tenpai|Karaten]] is a state where a hand in tenpai has all of its winning tiles exhausted via discards, dora indicators, [[Naki|open calls]], [[kan|kans]], and even in other players' hands.


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==Kiriage mangan==
==Kiriage mangan==
{{main|Mangan}}
{{main|Mangan}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.


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==Oka==
==Oka==
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Jackpot for getting first. All three other players pay one third of this to first place after the end of the hanchan. These points are exchanged in addition to the uma.
Jackpot for getting first. All three other players pay one third of this to first place after the end of the hanchan. These points are exchanged in addition to the uma.


==Renchan==
==Renchan==
{{main|Renchan}}
{{main|Renchan}}
{{rulevar
 
|WRR=Tenpai |EMA=Tenpai |JPML=Tenpai |NPM=Tenpai |Saikou=Tenpai |Mu= |RMU=Tenpai |101=Tenpai |Tenhou=Tenpai |Saikyou=Tenpai |KML=Option |USPML=Tenpai |Montr=Nanba <!--For ease of adding columns-->
}}
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied.  Instead, the wind positions remain the same for an extra hand.
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied.  Instead, the wind positions remain the same for an extra hand.


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==Riichi==
==Riichi==
{{main|Riichi}}
{{main|Riichi}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them.
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them.


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==Scorekeeping==
==Scorekeeping==
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Player scores can be maintained using various means.
Player scores can be maintained using various means.


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==Shaaba==
==Shaaba==
{{main|West round}}
{{main|West round}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
If nobody has reached the goal score at the end of south 4th hand, then the game continues into the west round. The game immediately stops after any hand during the west round in which a player reaches the goal score. The game never continues into the north round.
If nobody has reached the goal score at the end of south 4th hand, then the game continues into the west round. The game immediately stops after any hand during the west round in which a player reaches the goal score. The game never continues into the north round.


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==Start score==
==Start score==
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Each player has this many points at the start of a hanchan.
Each player has this many points at the start of a hanchan.


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==Tobi==
==Tobi==
{{main|Hanchan}}
{{main|Hanchan}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
It is customary to end the game when a player falls below zero points.  However, a game ending prematurely may not be desired, especially when the game is being televised.  Therefore, in some rules, the game continues onward regardless.
It is customary to end the game when a player falls below zero points.  However, a game ending prematurely may not be desired, especially when the game is being televised.  Therefore, in some rules, the game continues onward regardless.


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==Uma==
==Uma==
{{main|Uma}}
{{main|Uma}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
This is a placing bonus for first and second place after a hanchan. First place receives (larger amount × 1,000) points from forth place, and second place receives (lower amount × 1,000) from third place. These points are exchanged in addition to the oka.
This is a placing bonus for first and second place after a hanchan. First place receives (larger amount × 1,000) points from forth place, and second place receives (lower amount × 1,000) from third place. These points are exchanged in addition to the oka.


* 0 – No placement bonus is exchanged.
* 0 – No placement bonus is exchanged.
* Share Ask Sylvain what this means in detail. I don't know. :-)
* Tie When scores are tied, then the uma applied are also tied.
* X/Y – First place receives (X × 1,000) points from fourth place, second place receives (Y × 1,000) points from third place.
* X/Y – First place receives (X × 1,000) points from fourth place, second place receives (Y × 1,000) points from third place.


==Yakitori==
==Yakitori==
{{main|Yakitori}}
{{main|Yakitori}}
{{rulevar
 
|WRR= |EMA= |JPML= |NPM= |Saikou= |Mu= |RMU= |101= |Tenhou= |Saikyou= |KML= |USPML= |Montr= <!--For ease of adding columns-->
}}
Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first.  This rule is generally used in gambling games.  As for the formal tournament setting, few, if any, actually use it.
Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first.  This rule is generally used in gambling games.  As for the formal tournament setting, few, if any, actually use it.


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==Wareme==
==Wareme==
{{main|Wareme}}
{{main|Wareme}}
{{rulevar
|WRR=Nashi |EMA=Nashi |JPML=Nashi |NPM=Nashi |Saikou=Nashi |Mu=Nashi |RMU=Nashi |101=Nashi |Tenhou=Nashi |Saikyou=Nashi |KML=Nashi |USPML=Nashi |Montr=Nashi <!--For ease of adding columns-->
}}


Have the player in front of the wall break (the player indicated by the dice at the start of the hand) pay and receive double points. Rarely used.
Have the player in front of the wall break (the player indicated by the dice at the start of the hand) pay and receive double points. Rarely used.
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