Rule variations: Difference between revisions

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==Agari==
==Agari==
A set of variations dictate how hands produce winning hands.


===Agariyame===
===Agariyame===
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* Nashi – The game must continue until the seat winds rotate again.
* Nashi – The game must continue until the seat winds rotate again.


===Atozuke===
{{main|Atozuke}}
Allow the hand to win even if there exists no yaku that is satisfied with all wait tiles. Atozuke nashi, also called sakizuke ari, requires all winning possibilities to satisfy at least one same yaku. Sakizuke requires some
* Ari – Atozuke: Allow determination of yaku after determining the winning tile.
* Nashi – Sakizuke: Require a fixed yaku no matter how the hand wins.
===Double ron===
===Double ron===
Score two winning declarations at the same time.
Score two winning declarations at the same time.
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* Atama – [[Atamahane]], or head bump. Only the first win to the discarder's right is recognized.
* Atama – [[Atamahane]], or head bump. Only the first win to the discarder's right is recognized.
* Abort – Do not score any hand, instead abort the hand with an [[abortive draw]].
* Abort – Do not score any hand, instead abort the hand with an [[abortive draw]].
==Atozuke==
{{main|Atozuke}}
Allow the hand to win even if there exists no yaku that is satisfied with all wait tiles. Atozuke nashi, also called sakizuke ari, requires all winning possibilities to satisfy at least one same yaku. Sakizuke requires some
* Ari – Atozuke: Allow determination of yaku after determining the winning tile.
* Nashi – Sakizuke: Require a fixed yaku no matter how the hand wins.


==Chombo==
==Chombo==
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