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Chinitsu is notorious for developing complex [[Machi#Complex_patterns|wait patterns]]. This is due to the homogenous nature of the yaku. The number of potential waiting tiles may range from one tile of the suit to all nine tiles. Strings of consecutive numbers enable this complexity. Without the help of computers, this complexity increases the difficulty in determining the winning tiles upon tenpai. | Chinitsu is notorious for developing complex [[Machi#Complex_patterns|wait patterns]]. This is due to the homogenous nature of the yaku. The number of potential waiting tiles may range from one tile of the suit to all nine tiles. Strings of consecutive numbers enable this complexity. Without the help of computers, this complexity increases the difficulty in determining the winning tiles upon tenpai. | ||
=== | === Compatibility === | ||
{{main|Yaku | {{main|Yaku compatibility}} | ||
{{Yaku compatibility table|CHN}} | {{Yaku compatibility table|CHN}} | ||
Line 61: | Line 61: | ||
== Value == | == Value == | ||
As a standalone yaku, chinitsu is at least a [[mangan]], even when open. To regain the lost han as an open hand, it simply takes just one dora, or a combination with another yaku, just to bring the hand up to its | As a standalone yaku, chinitsu is at least a [[mangan]], even when open. To regain the lost han as an open hand, it simply takes just one dora, or a combination with another yaku, just to bring the hand up to its closed value of a haneman. | ||
==External links== | ==External links== | ||
{{jpwiki|清一色}} | {{jpwiki|清一色}} | ||
* [ | * [https://www.gamedesign.jp/games/bamboo/ Bamboo Mahjong in Gamedesign] | ||
: Game designed with [[sou]] tiles only to train reading chinitsu hands. | : Game designed with [[sou]] tiles only to train reading chinitsu hands. | ||