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'''Kan''' {{kana|カン}} is a special [[naki|tile call]] in the game.  This call forms a [[mentsu|tile grouping]] of four identical tiles, called '''kantsu''' {{kana|槓子}}.  Just like all tile calls, the call itself is optional; thus, an opportunity to call kan is not mandatory.
'''Kan''' {{kana|カン}} is a special [[naki|tile call]] in the game.  This call forms a [[mentsu|tile grouping]] of four identical tiles, called '''kantsu''' {{kana|槓子}}.  Just like all tile calls, the call itself is optional; thus, an opportunity to call kan is not mandatory.


While appearing as a four-of-a-kind, the tiles used to form kantsu actually function as a [[koutsu|three-of-a-kind]] plus one extra tile.  With that in mind, tiles called for kan still interpreted as "triplets" particularly for [[Yaku#Triplet|triplet-based yaku]]], such as [[toitoi]] and [[sanankou]].  For every kan declaration, players are required to take an extra tile draw from the [[dead wall]].  This drawn tile is called the '''[[rinshanpai]]''', or '''dead wall draw'''.  After the kan call and player's discard, then another [[dora|dora indicator]] is revealed.   
While appearing as a four-of-a-kind, the tiles used to form kantsu actually function as a [[koutsu|three-of-a-kind]] plus one extra tile.  With that in mind, tiles called for kan still interpreted as "triplets" particularly for [[Yaku#Triplet|triplet-based yaku]], such as [[toitoi]] and [[sanankou]].  For every kan declaration, players are required to take an extra tile draw from the [[dead wall]].  This drawn tile is called the '''[[rinshanpai]]''', or '''dead wall draw'''.  After the kan call and player's discard, then another [[dora|dora indicator]] is revealed.   


The call for kan is a discretionary play, with its own set of rules and restrictions.  The strength of kan play stems from the exclusive access to the dead wall and the revealing of additional dora.  At the same time, kan play is very risky, where other players end up as the benefactors.  Therefore, players may decline calling the kan to minimize risk.  Choosing to do so or not, this play does require some assessment; and players are not encouraged to make such calls recklessly.  On the other hand, players may rely on kans, when it is needed.
The call for kan is a discretionary play, with its own set of rules and restrictions.  The strength of kan play stems from the exclusive access to the dead wall and the revealing of additional dora.  At the same time, kan play is very risky, where other players end up as the benefactors.  Therefore, players may decline calling the kan to minimize risk.  Choosing to do so or not, this play does require some assessment; and players are not encouraged to make such calls recklessly.  On the other hand, players may rely on kans, when it is needed.
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