Talk:Mahjong play styles: Difference between revisions

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→‎Player types: new section
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Written material produced by one of my club members. [[User:KyuuSC|KyuuSC]] ([[User talk:KyuuSC|talk]]) 06:27, 1 May 2018 (UTC)
Written material produced by one of my club members. [[User:KyuuSC|KyuuSC]] ([[User talk:KyuuSC|talk]]) 06:27, 1 May 2018 (UTC)
== Player types ==
then the sub types are
* Attack type - Push, push, and push. they don't have the word defense in their dictionary.
* Defense type - Hate taking risks, if theres a riichi they will bail, even if they have a mangan. they always have to have a genbutsu or they will die from stress.
* Balanced type - a balance between attack and defense. Decides by the how much risk and reward.
* Call type - MINE, ALL MINE! They will call anything that they can. no hesitation to hadaka tanki either. LOVES open tanyao and yakuhai.
* Menzen type - Heavily user of closed hands. They will rarely open their hands, if not never. Calls are the very, very last option.
* Yaku type - Decides on a specific yaku at the very beginning and won't stop until they get it. Even going to the extreme of sacraficing better waits for the specific yaku. The rarer the yaku is, the stronger they chase.
* Luck type - Have a terrible tile efficiency and push or pull decisions, but they still win from they godly luck.
* Sensory type - has a 6th sensory of their own from mahjong only. They will decide to pull for unknown reasons and weird tile efficiencies. Often believer of flow.
* Reason type - Uses study, or experience. Makes their own rulebooks based on their own study or experience.
* Prodigy type - a hybrid of Reason, Seonsory, and Luck type. They were born for the sole purpose of mahjong. They studied mahjong and have another sensory organ just for mahjong.. On top of that they have godly luck.
More. [[User:KyuuSC|KyuuSC]] ([[User talk:KyuuSC|talk]]) 07:05, 1 May 2018 (UTC)
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