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! Location !! Winners !! Riichi deposits !! Current riichi sticks !! Bonus counters !! Dealership | ! Location !! Winners !! Riichi deposits !! Current riichi sticks !! Bonus counters !! Dealership | ||
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| '''Head bump<sup>1</sup>''' || 1 || Priority || Priority || Priority || Priority | | '''Head bump<sup>1</sup>''' || 1 || Priority<sup>2</sup> || Priority || Priority || Priority | ||
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| Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps | | Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps | ||
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| EMA2016 || 3 || Priority || bgcolor=ffccbb | Winners reclaim, rest priority || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps | | EMA2016 || 3 || Priority || bgcolor=ffccbb | Winners reclaim, rest priority || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps | ||
|} | |} | ||
1. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North) | 1. Please note that many organizations use head bump rules. These include...<br/> | ||
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North). | |||
==Chombo== | ==Chombo== |
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