Keishiki tenpai: Difference between revisions

Jump to navigation Jump to search
Line 10: Line 10:
* On Ron2, there has been an instance of a person being able to call riichi with a gutshot wait shape for a 6-pin when they have made a closed kan of 6-pin already. The hand was considered noten, but did not trigger a chombo penalty (mainly due to programming assuming no one could do something that could be viewed as faulty). This conforms to the usual '''keishiki tenpai''' interpretation that the hand was not in a valid tenpai shape when it came to scoring a drawn hand, but not okay for determining if a player was legally allowed to declare [[riichi]].
* On Ron2, there has been an instance of a person being able to call riichi with a gutshot wait shape for a 6-pin when they have made a closed kan of 6-pin already. The hand was considered noten, but did not trigger a chombo penalty (mainly due to programming assuming no one could do something that could be viewed as faulty). This conforms to the usual '''keishiki tenpai''' interpretation that the hand was not in a valid tenpai shape when it came to scoring a drawn hand, but not okay for determining if a player was legally allowed to declare [[riichi]].
* On Tenhou, there have been reports of a hand containing 12s44466688p with a kan of 3s, scored as in tenpai. This does not conform to the usual '''keishiki tenpai standard'''. Tenhou staff have confirmed that there was a decision to simplify interpreting if a hand was tenpai due to programming constraints. All hands that conform to '''keishiki tenpai''' are valid, as well as a few (such as the current case) that may not be.
* On Tenhou, there have been reports of a hand containing 12s44466688p with a kan of 3s, scored as in tenpai. This does not conform to the usual '''keishiki tenpai standard'''. Tenhou staff have confirmed that there was a decision to simplify interpreting if a hand was tenpai due to programming constraints. All hands that conform to '''keishiki tenpai''' are valid, as well as a few (such as the current case) that may not be.
==Strategy==
Players do not necessarily aim for keishiki tenpai until late into the hand.  Usually, consideration for such action begins on the third row of discards.  Ryuukyoku imposes point gains or losses.  Even if minimal, players may find themselves motivated to be on the positive end of the exchange rather than the negative.  Plus, tenpai at ryuukyoku also provides a chance for either [[haitei]] or [[houtei]] to outright win the hand.  Finally, players opting for this push for tenpai must also be wary of players already in tenpai, making [[defense]] considerations to be noted.  With that said, it is preferable to lose points via noten rather than dealing into larger hands.


==Rule variation==
==Rule variation==
10,011

edits

Navigation menu