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One of the most difficult aspects of the game rests on the decision to either push or fold. In other words, this decision looks to either be offensive or defensive. When playing offensively, the hand must show its worth either in terms of value or readiness. Otherwise, the hand simply cannot fight and therefore must fold. | One of the most difficult aspects of the game rests on the decision to either push or fold. In other words, this decision looks to either be offensive or defensive. When playing offensively, the hand must show its worth either in terms of value or readiness. Otherwise, the hand simply cannot fight and therefore must fold. | ||
( | Push-Fold is summarized as follows: | ||
When another player has a Ready hand, | |||
Push if two of the following conditions are met: | |||
1. Ready hand; | |||
2. High scoring hand; | |||
3. Good wait. | |||
Fold if two of the following conditions are met: | |||
1. 1-Away (or worse) hand; | |||
2. Low scoring hand; | |||
3. Bad wait. | |||
Furthermore, players must take into account opponent readiness. This generally takes some guess work and is extremely dificult. If players are not tenpai, then defensive play is not all that necessary. Of course, if another player declares riichi, then the decision to fold becomes easier. | Furthermore, players must take into account opponent readiness. This generally takes some guess work and is extremely dificult. If players are not tenpai, then defensive play is not all that necessary. Of course, if another player declares riichi, then the decision to fold becomes easier. |