List of special rooms in Mahjong Soul: Difference between revisions

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→‎Bloodshed Skirmish: Voided for yaku name, unwanted for consistency with the game.
m (TOC right)
(→‎Bloodshed Skirmish: Voided for yaku name, unwanted for consistency with the game.)
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A complete round is processed as follows:
A complete round is processed as follows:
* Choose three tiles in a same suit and switch between players, similarly to Charleston.
* Choose three tiles in a same suit and switch between players, similarly to Charleston.
* Determine and declare the voided suit.
* Determine and declare the unwanted suit.
* Make winning hands without using any tiles from the voided suit.
* Make winning hands without using any tiles from the unwanted suit.
* End a round if either condition is achieved:
* End a round if either condition is achieved:
** Three players declared winning. (Ends normally.)
** Three players declared winning. (Ends normally.)
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When a round goes to a natural end by running out wall tiles, a special hand rechecking is applied to all non-winners. In this case, non-winner's hands will be checked if the following condition is satisfied:
When a round goes to a natural end by running out wall tiles, a special hand rechecking is applied to all non-winners. In this case, non-winner's hands will be checked if the following condition is satisfied:
* Ready / Tenpai: Incomplete hand is winnable with one extra tile.
* Ready / Tenpai: Incomplete hand is winnable with one extra tile.
* Voided Suit: All of the tiles of declared voided suit are fully discarded.
* Voided Suit: All of the tiles of declared unwanted suit are fully discarded.


Failing to achieve those conditions will lead to a heavy penalty. In this case, failed players should pay for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they dealed into others in game (occasional yakus won't be counted). In addition, if a failed player contains any tiles from the voided suit, a lower bound is applied: the payment will be at 4 han at minimum, meanwhile, such payment will be applied to each opponents regardless of whether they are ready.
Failing to achieve those conditions will lead to a heavy penalty. In this case, failed players should pay for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they dealed into others in game (occasional yakus won't be counted). In addition, if a failed player keeps any tiles from unwanted suit, a lower bound is applied: the payment will be at 4 han at minimum, meanwhile, such payment will be applied to each opponents regardless of whether they are ready.


With such a high penalty, it's always recommended to try keeping tenpai near the exhaustive draw. Moreover, trying to hold a tile from voided suit is always risky and unrecommended. Strats like complete defense <small style="color:#999;">(''betaori'')</small> are no longer useful, as such method tries to give up tenpai and only discard safe tiles, while it only leads to a final penalty as huge as deal-in payment.
With such a high penalty, it's always recommended to try keeping tenpai near the exhaustive draw. Moreover, trying to hold a tile from unwanted suit is always risky and unrecommended. Strats like complete defense <small style="color:#999;">(''betaori'')</small> are no longer useful, as such method tries to give up tenpai and only discard safe tiles, while it only leads to a final penalty as huge as deal-in payment.


== Tournament ==
== Tournament ==

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