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=== Penalty === | === Penalty === | ||
When a round goes to | When a round goes to an exhaustive draw, a special hand rechecking is applied to all non-winners. In this case, non-winner's hands will be rechecked if the following condition is satisfied: | ||
* Ready / Tenpai: Incomplete hand is winnable with one extra tile. | * Ready / Tenpai: Incomplete hand is winnable with one extra tile. | ||
* Voided Suit: All | * Voided Suit: All tiles of unwanted suit are fully discarded. | ||
Failing to achieve those conditions will lead to a heavy penalty. In this case, failed players should pay for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they dealed into others in game (occasional yakus won't be counted). In addition, if a failed player keeps any | Failing to achieve those conditions will lead to a heavy penalty. In this case, failed players should pay for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they already dealed into others in game (occasional yakus won't be counted, of course). In addition, if a failed player keeps any tile from unwanted suit, a heavier penalty will be applied: the payment is lower-capped at 4 han at minimum; meanwhile, applies to every opponents regardless of their ready state. | ||
With such a high penalty, it's always recommended to try | With such a high penalty, it's always recommended to try to keep tenpai before the exhaustive draw. Moreover, trying to hold a tile from unwanted suit is always risky and is never recommended. Strategies like complete defense <small style="color:#999;">(''betaori'')</small> are no longer useful, as such method tries to give up tenpai and only discard safe tiles, while this only leads to a final penalty as huge as deal-in payment. | ||
== Tournament == | == Tournament == |