Japanese mahjong scoring rules: Difference between revisions

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Under usual rules, above 4 han, the score is capped. Fu become irrelevant and the hand is scored based solely on the han value. Since there are not a large number of possible hand values below 5 han, a [[scoring table]] is usually used, rather than calculating the values directly.
Under usual rules, above 4 han, the score is capped. Fu become irrelevant and the hand is scored based solely on the han value. Since there are not a large number of possible hand values below 5 han, a [[scoring table]] is usually used, rather than calculating the values directly.


By default, most games start players at 25,000 points, with the goal of scoring at least 30,000 to declare victory for the points leader.  Both of these values are easily varied, and tournament play in particular often starts with 30,000 points.
By default, most games start players at 25,000 points, with the goal of scoring at least 30,000 to declare victory for the points leader.  Both of these values are easily varied.  Any game can set the start and target scores to any desired but workable numbers.  Tournament play in particular often starts with 30,000 points.


Under the rarely-used [[aotenjou]] rules, there is no scoring cap, and every hand is evaluated for fu and han, regardless of value. This can result in absurdly high hand values.
Under the rarely-used [[aotenjou]] rules, there is no scoring cap, and every hand is evaluated for fu and han, regardless of value. This can result in absurdly high hand values.
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