Kan: Difference between revisions

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(tenhou.net and derived rulesets allow kan so long as it does not change waits. since i'd imagine most readers would play in online clients, it's important to note)
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Under most professional rulesets, a player is not allowed to call kan if it would change the hand's possible winning tiles, or if it would change any possible interpretation of the hand. If, for any winning tile, any of the three identical tiles can be interpreted as part of a [[shuntsu|sequence]] or part of the pair, the kan is not allowed.
Under most professional rulesets, a player is not allowed to call kan if it would change the hand's possible winning tiles, or if it would change any possible interpretation of the hand. If, for any winning tile, any of the three identical tiles can be interpreted as part of a [[shuntsu|sequence]] or part of the pair, the kan is not allowed.


Under some rulesets, such as in [[tenhou.net]] and [[Mahjong Soul]], an alternative is used: so long as a kan does not change the hand's possible winning tiles, the kan is allowed. (I.e., even if a kan would change a possible interpretation of the hand, it is allowed.)
Under some rulesets, such as in [[tenhou.net]] and [[Mahjong Soul]], an alternative is used: so long as a kan does not change the hand's possible winning tiles, the kan is allowed. (I.e., even if a kan would change a possible interpretation of the hand, it is allowed if the waits do not change.)


If a player does declare a kan illegally during riichi, and they call [[ron]] or the game goes to an [[ryuukyoku|exhaustive draw]], then they will be penalized with a [[chombo]] penalty for breaking the rule. If a player is not required to reveal their hand, or if another player wins, they will normally not be penalized.
If a player does declare a kan illegally during riichi, and they call [[ron]] or the game goes to an [[ryuukyoku|exhaustive draw]], then they will be penalized with a [[chombo]] penalty for breaking the rule. If a player is not required to reveal their hand, or if another player wins, they will normally not be penalized.
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:{{#mjt:3444m778899s333z}} Illegal kan: {{#mjt:4m}} Legal kan: {{#mjt:3z}}.
:{{#mjt:3444m778899s333z}} Illegal kan: {{#mjt:4m}} Legal kan: {{#mjt:3z}}.


It is not allowed to kan the fours. The manzu tiles may either be interpreted as a 3-4 [[Ryanmen|ryanmen]] wait and a 4-4 pair, or as a 4-man ankou with a 3-man [[tanki]] wait. Overall, the hand waits for 2-5-3 man. A kan call would change the wait to just the 3-man tanki, and is thus forbidden. It is allowed to kan the west winds, since they would be considered an ankou no matter which tile is won.
It is not allowed to kan the fours. The manzu tiles may either be interpreted as a 3-4 [[Ryanmen|ryanmen]] wait and a 4-4 pair, or as a 4-man ankou with a 3-man [[tanki]] wait. Overall, the hand waits for 2-5-3 man. A kan call would invalidate the 3-4 ryanmen, turning the hand into just a 3-man tanki. Thus, it is forbidden. It is allowed to kan the west winds, since they would be considered an ankou no matter which tile is won.


'''Example 2:'''
'''Example 2:'''
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