Kabe: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(rewrite the page for clarity and a focus on defense (when most players talk about kabe, it's defense))
mNo edit summary
Line 12: Line 12:
Only four copies of a tile exist. So if most or all of the copies of a tile are visible, then you can gain information about the other players' hands.
Only four copies of a tile exist. So if most or all of the copies of a tile are visible, then you can gain information about the other players' hands.


A call for [[kan]] requires four tiles, so any kan calls will automatically give information about the tile
A call for [[kan]] automatically reveals 4 tiles, so kan calls are particularly subject to kabe.


== Defense ==
== Defense ==
Line 35: Line 35:


=== One chance ===
=== One chance ===
'''One chance''' occurs when three copies of a tile are visible. If three copies are visible, then it is less likely for an opponent to have that tile hidden in their hand.
'''One chance''' occurs when three copies of a tile are visible. The concept is identical to no chance, except for the number of tiles visible. That is, if three copies are visible, then it is less likely for an opponent to have the fourth copy hidden in their hand. For example, if you can see three copies of 3-pin, then 1p and 2p are less likely to be an opponent's winning tile. Of course, this is less safe than no chance, but still safer than any random tile.
 
The concept is identical to no chance, except for the number of tiles visible. For example, if you can see three copies of 3-pin, then 1p and 2p are less likely to be an opponent's winning tile. Of course, this is less safe than no chance, but still safer than any random tile.


== Tile Efficiency ==
== Tile Efficiency ==
681

edits

Navigation menu