Kabe: Difference between revisions

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Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance".
Regarding {{#mjt:4p}} and {{#mjt:5p}}, these tiles are only a bit safer than normal. It is still possible for an opponent to have a sequence wait on these tiles, such as ({{#mjt:56p}}) and ({{#mjt:67p}}) respectively. These tiles are not considered "no chance".


In general: if all four copies of a numbered tile are visible, then any nearby tiles ''away from 5'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. A kabe of both 3-pin and 7-pin would make 5 no chance.
In general: if all four copies of a numbered tile are visible, then any nearby tiles ''closer to the end'' become safer. So a kabe of 4-pin would make 2-pin and 3-pin no chance tiles; a kabe of 2-pin would make 1-pin a no chance tile. Also, having 2 kabe will make certain tiles in-between safer: a kabe of 3-pin and 7-pin will make 5-pin safer.


A no chance tile is usually safer than [[suji]]. A no chance tile cannot be targeted by a [[ryanmen]] or [[kanchan]] wait, while a suji tile is only immune against ryanmen waits. In addition, kabe applies to all players, while suji has to be checked for each individual player. Of course, it is possible to apply both defensive techniques when defending against an opponent.
A no chance tile is usually safer than [[suji]]. A no chance tile cannot be targeted by a [[ryanmen]] or [[kanchan]] wait, while a suji tile is only immune against ryanmen waits. In addition, kabe applies to all players, while suji has to be checked for each individual player. Of course, it is possible to apply both defensive techniques when defending against an opponent.
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