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* [http://tenhou.net/0/?log=2014020614gm-0009-7447-66a016d0&tw=0&ts=5 Kokushi 13] | * [http://tenhou.net/0/?log=2014020614gm-0009-7447-66a016d0&tw=0&ts=5 Kokushi 13] | ||
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'''Kokushi musou''' {{kana|国士無双}}, also simply known as '''kokushi''' or in English as '''thirteen orphans''', is one of the standard [[List of yaku#Yakuman|yakuman]] hands. | '''Kokushi musou''' {{kana|国士無双}}, also simply known as '''kokushi''' or in English as '''thirteen orphans''', is one of the standard [[List of yaku#Yakuman|yakuman]] hands. It is one of the two exceptions of the "[[Mentsu|four tile groups and one pair]]" requirement for [[tenpai]] hands, where the other exception is [[chiitoitsu]]. Specifically, it involves 12 individual tiles and a pair. | ||
==Composition== | ==Composition== | ||
Kokushi musou requires one of each [[terminal]] tile from each suit, and one of each of the [[jihai|honor tiles]]. The 14th tile must be a duplicate of any terminal or honor tile. These tiles are classed as '''yaochuuhai''' {{kana|幺九牌}}. Because the hand does not contain tile groups, the hand must be closed. | |||
If a player draws the thirteen different tile types before pairing any of them, then the hand is called '''kokushi musou juusan menmachi''' {{kana|国士無双13面待ち}}, or the [[Machi|kokushi musou 13 closed wait]]. Some rulesets count this type of hand as a [[multiple yakuman|double yakuman]]. | |||
==Tile diagram== | ==Tile diagram== | ||
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==Development== | ==Development== | ||
Kokushi is one of the three '''yakuman gosanke''' {{kana|役満御三家}}, or "the three big families of yakuman", along with [[suuankou]] and [[daisangen]]. These are the three most common yakuman in the game (which are still rare). | |||
Restricted as closed only, this hand must draw at least 12 of the 13 required tile types. If a pair exists within the hand upon [[tenpai]], then naturally, the hand is waiting on the last remaining tile type not yet in the hand. This hand will become [[karaten|impossible]] if all four of any of the tile types are no longer available. | |||
In order to reasonably develop this hand, your [[haipai|starting hand]] should contain many terminals, generally 9 or more. This gives the option to call [[Tochuu_ryuukyoku#Kyuushu_kyuuhai|kyuushu kyuuhai]], if no tiles have been called, and if the ruleset allows. Declining (or not having) this option puts the hand on the path to form the yakuman. | |||
===Attempting kokushi=== | ===Attempting kokushi=== | ||
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Any player attempting kokushi musou makes the decision at the [[haipai|beginning]] of the hand. | Any player attempting kokushi musou makes the decision at the [[haipai|beginning]] of the hand. This will depend on a couple of conditions, the most important being the numbero f unique yaochuhai at the start. The point standing and the current [[kyoku|round]] also matter. Sometimes, players need a yakuman in order to win or [[Gyakuten|improve placement]]. | ||
* At 9 or less unique yaochuhai, the chance of winning, let alone the chance of reaching tenpai, are quite low. You should invoke a draw via [[Tochuu_ryuukyoku#Kyuushu_kyuuhai|kyuushu kyuuhai]], if able, unless you really need a big hand. | |||
* At 10 unique yaochuhai, it becomes more reasonable. Assuming you have a pair, the hand's [[ukeire]] is similar to a 2-shanten [[chiitoitsu]]. If you need a quick hand, then a draw can be reasonable to invoke (if able). | |||
* At 11 unique yaochuhai, the hand is basically at [[iishanten]], so you should usually go for kokushi. | |||
=== 13-way wait development === | === 13-way wait development === | ||
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{{main|Tochuu ryuukyoku}} | {{main|Tochuu ryuukyoku}} | ||
Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai. Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi. | Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai. Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi. If a tile has been [[naki|called]] before your first turn, then kyuushu kyuuhai becomes unavailable. Also, the ruleset may disable abortive draws. | ||
==Value== | ==Value== | ||
This hand is a yakuman hand. When dealer, the hand [[scoring|scores]] 48,000 points. | This hand is a yakuman hand. When dealer, the hand [[scoring|scores]] 48,000 points. For non-dealers, the hand scores 32,000. | ||
Certain rulesets may grant a double yakuman for the 13-wait variety. Some require that the 13-sided wait is not in [[furiten]] to score a double yakuman; others allow a double yakuman no matter what. | |||
== Chankan rule variation == | == Chankan rule variation == |
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