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'''Kan''' {{kana|カン}} is a special [[naki|tile call]]. This call forms a [[mentsu|tile grouping]] of four identical tiles, called '''kantsu''' {{kana|槓子}}. Just like all tile calls, it is optional. | '''Kan''' {{kana|カン}} is a special [[naki|tile call]]. This call forms a [[mentsu|tile grouping]] of four identical tiles, called '''kantsu''' {{kana|槓子}}. Just like all tile calls, it is optional. | ||
While it appears as a four-of-a-kind, the tiles used for the kantsu actually function as a [[koutsu|three-of-a-kind]] plus one extra tile. Therefore, the set counts towards the [[Yaku#Triplet|triplet-based yaku]], such as [[toitoi]] and [[sanankou]] | While it appears as a four-of-a-kind, the tiles used for the kantsu actually function as a [[koutsu|three-of-a-kind]] plus one extra tile. Therefore, the set counts towards the [[Yaku#Triplet|triplet-based yaku]], such as [[toitoi]] and [[sanankou]]. | ||
The main benefits of kan are the revealed kan dora, a draw from the dead wall, and somewhat increased [[fu]] count. However, | After declaring kan, the player is required to take an extra tile draw from the [[dead wall]]. This drawn tile is called the '''[[rinshanpai]]''', or '''dead wall draw'''. In addition, when declaring kan, another [[dora|dora indicator]] is revealed. | ||
The main benefits of kan are the revealed kan dora, a draw from the dead wall, and somewhat increased [[fu]] count. However, your opponents can also benefit from kan dora, so kan is inherently risky. Therefore, you should [[kan strategy|assess the situation]] before you make a kan. | |||
== Procedure == | == Procedure == | ||
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# The player calls "kan". | # The player calls "kan". | ||
# The four identical tiles are shown and are set aside, like an open call. Together, the four tiles now count as one [[Mentsu|tile group]]. | # The four identical tiles are shown and are set aside, like an open call. Together, the four tiles now count as one [[Mentsu|tile group]]. | ||
# Then, a replacement tile is drawn from the dead wall. | # Then, a replacement tile is drawn from the dead wall. This acts as the replacement tile to maintain the proper hand size for four groups and a pair. | ||
# If this tile draw completes the hand. then the player may declare a win and claim [[rinshan kaihou]]. | # If this tile draw completes the hand. then the player may declare a win and claim [[rinshan kaihou]]. | ||
# Otherwise, the last tile from the wall is added to the dead wall, so that the dead wall contains 14 tiles at all times. | # Otherwise, the last tile from the wall is added to the dead wall, so that the dead wall contains 14 tiles at all times. | ||
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# Otherwise, the turn may end by discarding normally. | # Otherwise, the turn may end by discarding normally. | ||
A special case | A special case involves [[chankan]]. If the kan call is a shouminkan (added kan), and the added tile is a winning tile for another player, then that player may call ron and win with chankan. This happens before the rinshan draw (i.e. before step 3). | ||
=== Kandora timing === | === Kandora timing === | ||
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:[http://tenhou.net/0/?log=2014040107gm-0009-7447-f5d22b11&tw=2&ts=5 Example] | :[http://tenhou.net/0/?log=2014040107gm-0009-7447-f5d22b11&tw=2&ts=5 Example] | ||
'''Daiminkan''' {{kana|大明槓}} | '''Daiminkan''' {{kana|大明槓}}, or "open kan", may happen when a player possesses three of a tile type in their hand. When the fourth tile is discarded, the player may claim it and form a daminkan. Upon doing so, the player has opened the hand, if it was not open already. Like [[pon]], this call cannot be made on the last discard of the game. | ||
For daiminkan, most rulesets flip the new dora indicator after discarding, or after another kan is made. | |||
A few rules invoke [[Sekinin barai#Sekinin barai for rinshan kaihou|sekinin barai]] on a player discarding into the daiminkan. If the kan-declaring player wins off the rinshan draw, the player who allowed the kan would be liable for the entire hand. | |||
===Shouminkan=== | ===Shouminkan=== | ||
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:[http://tenhou.net/0/?log=2014101819gm-0009-7448-b5a206e3&tw=0 Example] | :[http://tenhou.net/0/?log=2014101819gm-0009-7448-b5a206e3&tw=0 Example] | ||
'''Shouminkan''' {{kana|小明槓}} | '''Shouminkan''' {{kana|小明槓}}, or "added kan", may happen when a player had previously called [[pon]] to form an [[minkou|open triplet]]. Upon drawing the fourth tile, the player may add that tile to the triplet to upgrade it to a shouminkan. If the fourth tile was discarded by another player, it cannot be claimed by kan. The kan dora timing is the same as daiminkan. Another term to describe this kan is '''kakan''' {{kana|加槓}}. | ||
Players may declare a shouminkan during any of their turns. Therefore, the player does not have to call shouminkan immediately. However, if the player has called pon or chii, the ability to create kan is disabled until the next turn. In addition, you cannot call kan if there is no tiles in the live wall. | |||
Shouminkan is vulnerable to [[chankan]] ("robbing a kan"). If another player is in tenpai, and the added tile would complete their hand, that player may call '''ron''' immediately after the ''shominkan'' declaration. Chankan ends the hand before the kan is completed, therefore, no new kan dora indicator is flipped. | |||
===Ankan=== | ===Ankan=== | ||
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:[http://tenhou.net/0/?log=2014032208gm-0009-7447-76e35c74&tw=3&ts=7 Example] | :[http://tenhou.net/0/?log=2014032208gm-0009-7447-76e35c74&tw=3&ts=7 Example] | ||
'''Ankan''' {{kana|暗槓}}, or "closed kan", may be declared when a player draws all four of a tile type. Unlike the other two kan types, ankan does not open the hand. | |||
Like a shominkan, an ankan may be declared during any of a player's turns. It may not be called right after a pon or chii call, and may not be called if there is no tiles in the live wall. | |||
Per rule variation, the kandora indicator is flipped immediately with an ankan call | Per rule variation, the kandora indicator is flipped immediately with an ankan call. | ||
An ankan may not be subject to chankan, except against a [[kokushi]] [[tenpai]], if the rules allow. | |||
== Tile arrangements == | == Tile arrangements == | ||
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==Multiple kan calls== | ==Multiple kan calls== | ||
If in possession with the proper tiles, a player may call kan more than once consecutively. | If in possession with the proper tiles, a player may call kan more than once consecutively. Theoretically, up to 4 kan calls can be made in one turn. | ||
[http://tenhou.net/0/?log=2012090616gm-0009-0000-ef78f6ce&tw=1&ts=6 Example]: | [http://tenhou.net/0/?log=2012090616gm-0009-0000-ef78f6ce&tw=1&ts=6 Example]: | ||
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A player may be allowed to call a closed kan during riichi, depending on the hand's composition. | A player may be allowed to call a closed kan during riichi, depending on the hand's composition. | ||
Under most professional rulesets, a player is not allowed to call kan | Under most professional rulesets, a player is not allowed to call kan if it would change any possible interpretation of the hand. If, for any winning tile, any of the three identical tiles can be interpreted as part of a [[shuntsu|sequence]] or part of the pair, the kan is not allowed. By proxy, the hands winning tiles cannot change. | ||
Under some rulesets, such as in [[tenhou.net]] and [[Mahjong Soul]], an alternative is used: so long as a kan does not change the hand's possible winning tiles, the kan is allowed. (I.e., changing the hand interpretation is allowed.) | Under some rulesets, such as in [[tenhou.net]] and [[Mahjong Soul]], an alternative is used: so long as a kan does not change the hand's possible winning tiles, the kan is allowed. (I.e., changing the hand interpretation is allowed.) | ||
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===Last tile=== | ===Last tile=== | ||
[[Image:Kan denied.png|thumb|right|250px|Instance where kan is denied due to [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=8 lack of live wall tiles].]] | [[Image:Kan denied.png|thumb|right|250px|Instance where kan is denied due to [http://tenhou.net/0/?log=2014081307gm-0089-0000-edd77642&tw=0&ts=8 lack of live wall tiles].]] | ||
Kan cannot be called after drawing the [[Haiteihai|last tile]], as the live wall is empty and so a tile cannot be moved to the dead wall. Part of the kan process requires live tiles from the end of the wall to be transferred to the dead wall. | Kan cannot be called after drawing the [[Haiteihai|last tile]], as the live wall is empty and so a tile cannot be moved to the dead wall. Part of the kan process requires live tiles from the end of the wall to be transferred to the dead wall. If this is not possible, then kan is not possible. | ||
===Tile calls=== | ===Tile calls=== | ||
After [[naki|taking a discarded tile]], a player cannot call kan, even if a player has the tile(s) available in hand to do so. The next opportunity to call kan comes after the next tile draw. | After [[naki|taking a discarded tile]], a player cannot call kan, even if a player has the tile(s) available in hand to do so. The next opportunity to call kan comes after the next tile draw. This does not apply when a daiminkan is called, as the kan causes a tile to be drawn immediately. | ||
==Suukaikan== | ==Suukaikan== |
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