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With open tanyao enabled, tanyao becomes even faster to develop. While a tanyao-only hand is not worth much, it is often quick. If you need ''a'' win - e.g., to end the game faster, or to break a tie - then 1100 points may be all you need. If tanyao is realistic, then call it. | With open tanyao enabled, tanyao becomes even faster to develop. While a tanyao-only hand is not worth much, it is often quick. If you need ''a'' win - e.g., to end the game faster, or to break a tie - then 1100 points may be all you need. If tanyao is realistic, then call it. | ||
You may also wish to play open tanyao if you have multiple (2+) [[dora]]. In this case, dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case. | You may also wish to play open tanyao if you have multiple (2+) [[dora]]. In this case, dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, with multiple dora, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case. | ||
===Discard characteristics=== | ===Discard characteristics=== |
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