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'''Japanese mahjong''' {{kana|麻雀、 麻将、 or マージャン}} is the Japanese | '''Japanese mahjong''' {{kana|麻雀、 麻将、 or マージャン}}, or '''riichi mahjong''', is the Japanese variation to the 4-player table game of mahjong. Best described as a combination of gin rummy and poker - it is a game that combines the elements of calculation and strategy with elements of risk assessment, observation skills, and luck. It is traditionally played with tiles. | ||
The Japanese variation is primarily played in Japan | The Japanese variation is primarily played in Japan, though it is available worldwide through internet sites and video games. Throughout the past 20 years, the game has increased prominence in western cultures through mahjong-centric media. | ||
==History=== | |||
Mahjong overall is only a roughly 100 year old game. Originating in China, the game managed to spread across the country, East Asia, and even to the United States during the 1920s. The riichi variant itself only started emerging in Japan after World War 2. The modern riichi variant today began in the 1960's, while the addition of red 5's started appearing in the 1980's. It originated as a gambling game, though play for fun or sport are also common. | |||
==Basic Overview== | |||
The object of riichi mahjong is to score the most points. At the start of each round, players draw and discard tiles, competing to be the first to get a winning hand. Then, the hand is scored based on its value. If the hand is won directly off another player's discard, the discarder must pay the winning payer. If a player draws their own winning tile, everyone else splits the payment. After a player wins, hands reset, and the next round starts. | |||
There are two requirements to win a hand: | |||
*Form a hand's "winning shape". With a few exceptions, players must make a hand with that contains [[tile group]]s (either [[Shuntsu|sequences]], 1-2-3; or triplets, 3-3-3) and one pair (3-3). This is similar to how gin rummy is played. In mahjong, you need 4 tile groups + 1 pair to win. | |||
*A hand must have at least one [[yaku]]. Yaku can be synonymous with "poker hands" - yaku are patterns/critera that score points. For example, a "pair" in poker means having two of the same number card. [[Toitoi]] ("All Triplets") is when the hand consists entirely of triplets (that is, having 4 triplets in total). A yaku that is harder to get scores more [[han]], which equates to more points. | |||
Mahjong is a zero-sum game - whenever a player gains points, the other players lose a total of that many points. Therefore, [[tile efficiency|developing hands quickly]] and [[defense|minimizing point losses]] are important aspects to the game. | |||
===Differences=== | |||
=== | |||
The game of mahjong itself has numerous variations across the world, including an attempted standardization of "World Mahjong". Virtually every country in East Asia and the United States has a form of mahjong. While they all have the same general principles, they each have very distinct rule variations. | The game of mahjong itself has numerous variations across the world, including an attempted standardization of "World Mahjong". Virtually every country in East Asia and the United States has a form of mahjong. While they all have the same general principles, they each have very distinct rule variations. | ||
Japanese mahjong features | Japanese mahjong features a few aspects of the game which are not found in most variants of mahjong: | ||
* [[Riichi]] | * [[Riichi]] | ||
* [[Dora]] | * [[Dora]] | ||
* [[Furiten]] | * [[Furiten]] | ||
* [[Discard pile|Arranged discards]] | * [[Discard pile|Arranged discards]] | ||
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{{main|Rules overview}} | {{main|Rules overview}} | ||
Unfortunately, the rules to the game is complex. | Unfortunately, the rules to the game is complex. Gameplay is generally similar to most Asian-originated variants of mahjong. | ||
==Mahjong tiles and suits== | ==Mahjong tiles and suits== | ||
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The game's setup features the 136 tiles, arranged in four walls of 17 tiles long double-stacked. After shuffling the tiles, all four players are responsible for creating the initial setup, which has every tile face down. A dice roll is used to determine both the initial dealer at the start of the game as well as the '''wall break''' at the beginning of each hand. After this process, both the [[dead wall]] is separated; and the tiles are dealt to each player to produce their [[haipai|starting hands]]. Play begins once the dealer makes the initial draw and discard. | The game's setup features the 136 tiles, arranged in four walls of 17 tiles long double-stacked. After shuffling the tiles, all four players are responsible for creating the initial setup, which has every tile face down. A dice roll is used to determine both the initial dealer at the start of the game as well as the '''wall break''' at the beginning of each hand. After this process, both the [[dead wall]] is separated; and the tiles are dealt to each player to produce their [[haipai|starting hands]]. Play begins once the dealer makes the initial draw and discard. | ||
== | ==Gameplay== | ||
After the initial setup, then the game may begin. With online sites and automatic tables, the above setup procedure may be ignored. | After the initial setup, then the game may begin. With online sites and automatic tables, the above setup procedure may be ignored. | ||
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