Japanese mahjong: Difference between revisions

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==Basic Overview==
==Basic Overview==
The object of riichi mahjong is to score the most points. At the start of each round, players draw and discard tiles, competing to be the first to get a winning hand. Then, the hand is scored based on its value. If the hand is won directly off another player's discard, the discarder must pay the winning payer. If a player draws their own winning tile, everyone else splits the payment. After a player wins, hands reset, and the next round starts.
{{main|Rules overview}}
 
The object of riichi mahjong is to score the most points. At the start of each round, players draw and discard tiles, competing to be the first to get a winning hand. Then, the hand is scored based on its value. If the hand is won directly off another player's discard, the discarder must pay the winning payer. If a player draws their own winning tile, everyone else splits the payment. After a player wins, hands reset, and the next round starts. Once the final round ends, the game ends, and whoever has the most points wins first place.


There are two requirements to win a hand:
There are two requirements to win a hand:
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Mahjong is a zero-sum game - whenever a player gains points, the other players lose a total of that many points. Therefore, [[tile efficiency|developing hands quickly]] and [[defense|minimizing point losses]] are important aspects to the game.
Mahjong is a zero-sum game - whenever a player gains points, the other players lose a total of that many points. Therefore, [[tile efficiency|developing hands quickly]] and [[defense|minimizing point losses]] are important aspects to the game.
The rules to the game is complex. Gameplay is generally similar to most Asia-originated variants of mahjong. For a more detailed overview, see [[rules overview]] or the rest of this article.


===Differences===
===Differences===
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* [[Furiten]]
* [[Furiten]]
* [[Discard pile|Arranged discards]]
* [[Discard pile|Arranged discards]]
===Rules overview===
{{main|Rules overview}}
Unfortunately, the rules to the game is complex. Gameplay is generally similar to most Asian-originated variants of mahjong.


==Mahjong tiles and suits==
==Mahjong tiles and suits==
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{{main|Mahjong equipment}}
{{main|Mahjong equipment}}


There are three suits of number tiles each with sequences from one to nine. The three suits are the '''manzu''' (characters), the '''pinzu''' (coins/circles)<!--Coins seems to be the best from a historical viewpoint and they do look like coins. Oh, but pinzu may actually mean circles in Japanese.-->, and the '''souzu''' (bamboos). These three suits have the value of 1-9 according to their own suit. The face of the one of bamboo tiles have a bird design on them. The number one and nine tiles are called terminals. The number two through eight tiles are called simples. Runs don't wrap-around from nine to one.
There are 34 unique tile types in riichi mahjong, and 4 copies of each tile, for a total of 136 tiles. They can be split into two categories:


A fourth set of mahjong tiles is composed of the '''[[jihai]]''' (honor tiles). This set of tiles can be further divided into '''[[kazehai]]''' (wind tiles) and '''[[sangenpai]]''' (dragon tiles). Unlike the standard suits previously mentioned, these honor tiles have special properties towards determining [[Han|hand value]]. They can also be referred as "word tiles". Unlike the "numbered suits", the different honor tiles cannot be mixed together to form [[mentsu|tile groupings]].
'''Number tiles (suits):''' there are three different suits of number tiles. Each number suit has tiles from 1 thru 9. Number tiles can be used to create sequences and triplets.
*'''Manzu''' (characters) - Manzu are labeled on the top with Chinese characters from 1-9.
*'''Pinzu''' (dots/circles)<!--Dots is used in most translations. Coins seems to be the best from a historical viewpoint and they do look like coins. But pinzu may actually mean circles in Japanese.--> - Look like coins/circles. The number of circles is the number of the tile.
*'''Souzu''' (bamboos) - The face of the one of bamboo has a bird design on it. Other copies of the suit are numbered by the amount of sticks.


Newer Japanese mahjong sets also come with four red-five [[dora]] tiles. One number five character tile, two number five circle tiles, and one number five bamboo tile are replaced with their matching red tiles. These red dora tiles can replace the appropriate number of standard five-tiles. Usage of the red dora tiles is optional. In addition, sets also come with flower and season tiles, but these are not used in the Japanese game. Instead, flower and seasons are used in other variations like Chinese and American styles.
Of special interest are the [[terminal]] tiles - these are the 1 and 9 tiles of each suit. Sequences cannot "wrap around" from 9 -> 1 (i.e. you can't have an 891 sequence), so these tiles are harder to use. Terminals are subject to a few special [[yaku]]. Numbers from 2-8 are known as simples.
 
'''[[Jihai]] (honor tiles/word tiles):''' these can be split into two categories. Honor tiles cannot be used to create sequences, only triplets.
*'''[[Kazehai]]''' (wind tiles) - labeled Ton (east), Nan (north), Xia (west), Pei (north).
*'''[[Sangenpai]]''' (dragon tiles) - White, Green, and Red.
 
Modern Japanese mahjong sets also come with four [[red five]] dora tiles. One number five character tile, two number five circle tiles, and one number five bamboo tile are replaced with their matching red tiles. These red dora tiles can replace the appropriate number of standard five-tiles. Usage of the red dora tiles is optional.
 
Many mahjong sets also come with flower and season tiles, but these are not used in riichi mahjong.


==Game setup==
==Game setup==
{{main|Japanese mahjong setup}}
{{main|Japanese mahjong setup}}


The game's setup features the 136 tiles, arranged in four walls of 17 tiles long double-stacked. After shuffling the tiles, all four players are responsible for creating the initial setup, which has every tile face down. A dice roll is used to determine both the initial dealer at the start of the game as well as the '''wall break''' at the beginning of each hand. After this process, both the [[dead wall]] is separated; and the tiles are dealt to each player to produce their [[haipai|starting hands]]. Play begins once the dealer makes the initial draw and discard.
Set up is not required when playing using online sites, and can be make easier with an automatic table.
 
To set up the game, first, shuffle the tiles. Then, stack four walls that are 17 tiles long and 2 tiles high. Each player is responsible for their own wall. A dice roll is used to determine the initial dealer, as well as the '''wall break''' at the beginning of the hand. From where the wall breaks, deal each player 13 tiles to produce their [[haipai|starting hands]], and separate the [[dead wall]]. Play begins once the dealer makes the initial draw and discard.


==Gameplay==
==Gameplay==
After the initial setup, then the game may begin. With online sites and automatic tables, the above setup procedure may be ignored.
===Game flow===
After the initial setup, the game may begin. The dealer (East) begins their first turn, then play proceeds counter-clockwise (to the right). The play order is East -> South -> West -> North.


===Tile draws and turn order===
A rough outline of each turn is as follows:
{{main|Naki|Jikaze}}
*Draw one tile.
The game begins with the dealer's initial discard. From here onward, each player gets a turn to draw a tile from the wall, all players, except the discarder, has the option of [[Naki|claiming a discarded tile]] by '''chii''', '''pon''', '''kan''', or '''ron'''.
*If the drawn tile is a tile that completes a valid winning hand, you may win.
*You may declare [[riichi]] and/or [[kan]] if eligible. (More on these later)
*Discard one tile.
*Opponents may be able to [[Naki|claim your discarded tile]]. If the tile is not claimed, the next player begins their turn as normal.


If no claims of the discard are made, then the next player draws from the wall and makes a discard, unless the hand is a winning hand with the declaration of '''tsumo'''. The turn order are as follows: East-South-West-North, and the cycle repeats. However, in the event of a discarded tile claim, then the next turn belongs to the player to the right of the claimer. This means, it is possible to skip a player's turn with calls of pon or kan.
Opponents can call a win off your discarded tile ([[ron]]) if they have a valid hand. They may also call [[chii]], [[pon]], or [[kan]] to advance their hand.


===Discard pile===
===Discard pile===
{{main|Kawa}}
{{main|Kawa}}


Every player's discard is organized and [[discard pile|arranged in front of them]]. Per convention, players line up their discarded tiles in rows of six. This is not a necessary convention, but it is the preferred convention. The arranged discard pile is used for two primary purposes: as record of a player's discards, and as an indicator of [[Genbutsu|safe-tiles]] for [[defense|defensive play]]. Additionally, players learn and are able to discern player hand states by reading the discard piles.
Every player's discard is organized and [[discard pile|arranged in front of them]]. By convention, players line up their discarded tiles in rows of six. This is not a necessary, but it is preferred. The arranged discard pile is used for two primary purposes: as record of a player's discards, and as an indicator of [[Genbutsu|safe-tiles]] for [[defense|defensive play]]. Additionally, players can learn and are able to discern player hand states by reading the discard piles.


===Furiten===
===Furiten===
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