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**Opponents can win off your discarded tile ([[ron]]) if they have a valid hand. They may also call [[chii]], [[pon]], or [[kan]] to take the tile and advance their hand. | **Opponents can win off your discarded tile ([[ron]]) if they have a valid hand. They may also call [[chii]], [[pon]], or [[kan]] to take the tile and advance their hand. | ||
This continues until the [[#End of a hand| | This continues until the [[#End of a hand|hand ends]]. | ||
===Discard pile=== | ===Discard pile=== | ||
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A hand that is one tile away from being complete is in tenpai. A hand that is one away from tenpai (two from winning) is 1-[[shanten]]. A hand that is two away from tenpai (three from winning) is 2-shanten, and so on. A hand with a high shanten count is far away from winning, and may be too slow to be worth winning. | A hand that is one tile away from being complete is in tenpai. A hand that is one away from tenpai (two from winning) is 1-[[shanten]]. A hand that is two away from tenpai (three from winning) is 2-shanten, and so on. A hand with a high shanten count is far away from winning, and may be too slow to be worth winning. | ||
There are two | There are two exceptions to the 4 tile groups and a pair pattern: [[chiitoitsu|Seven Pairs]] and [[kokushi musou|Thirteen Orphans]]. | ||
===Claiming discards=== | ===Claiming discards=== | ||
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*Pros: Riichi is a yaku, allowing otherwise yakuless hands to win. It is always worth at least one han, and gives the chance for even more han, which can greatly increase the value of the hand. | *Pros: Riichi is a yaku, allowing otherwise yakuless hands to win. It is always worth at least one han, and gives the chance for even more han, which can greatly increase the value of the hand. | ||
: Being the first declare riichi is especially powerful. Since only one player can win the hand, being first to tenpai gives a speed advantage. Plus, other players do not know the value of your hand, so even if your hand is cheap, declaring riichi can scare off opponents. It is best not to rely on scare tactics, but it is a consideration. | : Being the first declare riichi is especially powerful. Since only one player can win the hand, being first to tenpai gives a speed advantage. Plus, other players do not know the value of your hand, so even if your hand is cheap, declaring riichi can scare off opponents. It is best not to rely on scare tactics, but it is a consideration. | ||
Riichi is a huge part of the game's strategy. It is the single most common yaku. Even if you do not know any other yaku, you can always use riichi if you have a closed hands. It encourages others to fold. | |||
===Furiten=== | ===Furiten=== | ||
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{{main|Tochuu ryuukyoku}} | {{main|Tochuu ryuukyoku}} | ||
Various conditions may allow players to abort the hand. | Various conditions may allow players to abort the hand. In other words, a mahjong hand may end prematurely before anyone claims a win or before all the tiles are drawn and discarded. In these events, no points are exchanged; and no penalties are enforced. Instead, the hand ends, and the tiles are reshuffled. | ||
===Chombo=== | ===Chombo=== | ||
{{main|Chombo}} | {{main|Chombo}} | ||
A '''chombo''' is a penalty for an illegal procedure. Chombo are often awarded when a player does something that would prevent the game from continuing normally, e.g. knocking off an entire wall of tiles. In these cases, the game restarts without honba. | |||
In the event of chombo, the player must pay out a penalty of points, usually [[mangan]]. In casual settings, chombo may be ignored. In serious settings, it may be increased. Often, the chombo penalty is done after the game ends, in order to not waste time. | |||
==Hand scoring== | ==Hand scoring== | ||
{{main|Scoring|Han|Fu}} | {{main|Scoring|Han|Fu}} | ||
Out of all the mahjong variants, riichi has the most complicated scoring system. | Out of all the mahjong variants, riichi has the most complicated scoring system. | ||
*Hands score [[han]] (based on [[yaku]]) and [[fu]] (based on certain hand composition). | |||
*A hand scores ''points'' based on the han and fu count. | |||
*Depending on if a hand won on ron or tsumo, other player(s) pay out the hand accordingly. | |||
Dealers receive | Naturally, when playing online, the point exchanges are automatically handled. Even some automatic tables are capable of scoring calculations. Otherwise, players go on to [[Score table memorization|memorize the point values]], or look at a [[scoring table]]. | ||
Dealers receive ~50% more points than non-dealers for all wins. However, if a non-dealer wins by self-draw, then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any riichi bets on the table and additional points allowed by [[honba]]. | |||
==Game Rounds== | ==Game Rounds== | ||
{{main|Ba}} | {{main|Ba}} | ||
A game is organized into rounds, which are named after winds. Each wind round, every player gets a chance to be a dealer. For example, East 1 means it is the first round, and the first player's dealer turn. East 2 means it is the first round, and the second player's dealer turn. This continues until East 4, then the game continues to South 1. | |||
===Tonpuusen=== | ===Tonpuusen=== | ||
{{main|Tonpuusen}} | {{main|Tonpuusen}} | ||
Traditionally, games are the length of one [[hanchan]] - an East and a South round. Therefore, each player gets two dealer seats. | |||
For shorter games, players may play a single East Round. Here players only have the opportunity to hold the dealer seat once. After the conclusion of four wind rotations, then the game is brought to the end. Yet, the points may invoke the extra round and bring the game into the South Round. | For shorter games, players may play a single East Round. Here players only have the opportunity to hold the dealer seat once. After the conclusion of four wind rotations, then the game is brought to the end. Yet, the points may invoke the extra round and bring the game into the South Round. | ||
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===End of game=== | ===End of game=== | ||
[[File:PlusMinus.png|thumb|240px|right|End game results with raw scores and uma scores]] | [[File:PlusMinus.png|thumb|240px|right|End game results with raw scores and uma scores]] | ||
Typically, the game ends after the final hand of the last round, when at least one player is scoring 30,000 or more. This number may differ | Typically, the game ends after the final hand of the last round, when at least one player is scoring 30,000 or more. This number may differ (depending on ruleset). However, the entire game may end prematurely. This may occur under the following conditions: | ||
* '''Negative points'''. When any player's points falls | * '''Negative points'''. When any player's points falls below 0, then the game ends immediately. At that point, the player has run out of point sticks. The game can continue when a player has exactly 0 points. (Some rules allow the game to continue even when a player has negative points) | ||
* '''Win and finish'''. On the final hand of the last round, if the dealer wins the hand, the dealer may choose to continue the game or end the game | * '''Win and finish'''. On the final hand of the last round, if the dealer wins the hand, the dealer may choose to continue the game or end the game. | ||
* '''Extra rounds'''. | * '''Extra rounds'''. When no player has scored 30,000 points or more, players may opt to continue playing rounds until a player does reach that goal. (Again, whether this happens or not will depend on the rules.) | ||
===End game score=== | ===End game score=== | ||
{{main|Uma}} | {{main|Uma}} | ||
Finally, the player with the greatest number of points at the end wins. For additional scoring, another final [[Uma|uma score]] or +/- score may be applied. | Finally, the player with the greatest number of points at the end wins. For additional scoring, another final [[Uma|uma score]] or +/- score may be applied. While this additional calculation has its origins around gambling, the adjusted points also allows comparison between games. For example, in two different games, a player may score exactly 34,000 points. However, in one game, the player finished 1st; while in the second game, the player finished 2nd. The point adjustment becomes a better reflection on player performance, rather than just using the raw scores. | ||
==Variants== | ==Variants== |
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