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It is most important to note: '''winning a hand requires a minimum of one [[yaku]].''' Failure to meet this requirement may be subject to [[chombo|a penalty]]. | It is most important to note: '''winning a hand requires a minimum of one [[yaku]].''' Failure to meet this requirement may be subject to [[chombo|a penalty]]. | ||
Depending on the rules, multiple player may win from a hand. This occurs when more than one player is waiting on the same tile, and that tile is discarded. This event is called a '''double ron''' or even '''triple ron'''. Some rules allow double ron but | Depending on the rules, multiple player may win from a hand. This occurs when more than one player is waiting on the same tile, and that tile is discarded. This event is called a '''double ron''' or even '''triple ron'''. Some rules allow double ron but not triple ron. Some rules allow triple ron. Other rulesets apply the head bump rule ([[atamahane]]) - only one player wins the hand. When atamahane is used, the player closest in turn order to the next player claims the win. | ||
===Exhaustive draw=== | ===Exhaustive draw=== | ||
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{{main|Chombo}} | {{main|Chombo}} | ||
A '''chombo''' is a penalty for an illegal procedure. Chombo are often awarded when a player does something that would prevent the game from continuing normally, e.g. knocking off an entire wall of tiles. In these cases, the | A '''chombo''' is a penalty for an illegal procedure. Chombo are often awarded when a player does something that would prevent the game from continuing normally, e.g. knocking off an entire wall of tiles. In these cases, the hand restarts. Chombo may also be awarded after a hand ends, e.g. for an illegal [[riichi]]. | ||
In the event of chombo, the player must pay out a penalty of points, usually [[mangan]]. In casual settings, chombo may be ignored. In serious settings, it may be increased. Often, the chombo penalty is done after the game ends, in order to not waste time. | In the event of chombo, the player must pay out a penalty of points, usually [[mangan]]. In casual settings, chombo may be ignored. In serious settings, it may be increased. Often, the chombo penalty is done after the game ends, in order to not waste time. | ||
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A game is organized into rounds, which are named after winds. Each wind round, every player gets a chance to be a dealer. For example, East 1 means it is the first round, and the first player's dealer turn. East 2 means it is the first round, and the second player's dealer turn. This continues until East 4, then the game continues to South 1. | A game is organized into rounds, which are named after winds. Each wind round, every player gets a chance to be a dealer. For example, East 1 means it is the first round, and the first player's dealer turn. East 2 means it is the first round, and the second player's dealer turn. This continues until East 4, then the game continues to South 1. | ||
When a dealer wins the round, the game repeats and one [[honba]] is added. So a game at East 1, 4 honba means the dealer won four times in a row. In many rulesets, the dealer also gets to keep the seat if in [[tenpai]] (and no one won the round). | |||
===Tonpuusen=== | ===Tonpuusen=== | ||
{{main|Tonpuusen}} | {{main|Tonpuusen}} | ||
Traditionally, games are the length of one [[hanchan]] - an East and a South round. Therefore, each player gets two dealer | Traditionally, games are the length of one [[hanchan]] - an East and a South round. Therefore, each player gets two turns to hold the dealer seat. | ||
For shorter games, players may play a single East Round. Here players only have the opportunity to hold the dealer seat once. After the conclusion of four wind rotations, then the game is brought to the end. | For shorter games, players may play a single East Round. Here players only have the opportunity to hold the dealer seat once. After the conclusion of four wind rotations, then the game is brought to the end. Yet, the points may invoke the extra round and bring the game into the South Round. | ||
===End of game=== | ===End of game=== |
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