Japanese mahjong scoring rules: Difference between revisions

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Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].


As a general rule, for every +1 han, the hand doubles in value until reaching 4 han. There is a "[[mangan|cap]]" at 2000 base points (5 han; 4 han 40+ fu), after which the doubling stops. Once reaching the cap, fu no longer matters for points, and han generally is reduced in value.
As a general rule, for every +1 han, the hand roughly doubles in value until reaching 4 han. There is a "[[mangan|cap]]" at 2000 base points (5 han; 4 han 40+ fu); a hand that scores this much is called a [[mangan]] hand. Once reaching mangan, fu no longer matters for points, and han is reduced in value.


=== Fu ===
=== Fu ===
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