Single suit mahjong: Difference between revisions

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* There are no [[dora]] tiles nor [[Wanpai|dead wall]]; a draw occurs when there are no tiles remaining to be drawn.
* There are no [[dora]] tiles nor [[Wanpai|dead wall]]; a draw occurs when there are no tiles remaining to be drawn.
* You may not call [[chii]], [[pon]], or [[kan]] on another player's discards. You may call a closed kan (ankan). Depending on the variation, [[riichi]] may or may not be allowed; in the case that it is allowed, it is often a free declaration (no 1000-point cost).
* You may not call [[chii]], [[pon]], or [[kan]] on another player's discards. You may call a closed kan (ankan). Depending on the variation, [[riichi]] may or may not be allowed; in the case that it is allowed, it is often a free declaration (no 1000-point cost).
* On a win, the winning player must accurately declare their [[yaku]], han value, waits, and score. If there is a mistake in the count, then the winner only receives what they call. If you want to be more strict, you can also agree to reduce the payout or nullify it completely.
* On a win, the winning player must accurately declare their [[yaku]], total han, waits, and score. If there is a mistake in the count, then the winner only receives what they call. If you want to be more strict, you can also agree to reduce the payout (e.g. 1 han per mistake) or nullify payments completely.
* You may follow standard scoring rules (tsumo pays out as much as ron), or a simplified rule where each han is worth 100 or 1000 points, up to a maximum of 10 or 13 han.
* You may follow standard scoring rules (tsumo pays out as much as ron), or a simplified rule where each han is worth 100 or 1000 points, up to a maximum of 10 or 13 han.
* Speaking of chombo penalties, this is often severe. Since chinitsu hands typically start at [[haneman]] level already, setting a reverse yakuman (or max value) penalty for penalties can be considered normal. Be very careful about [[furiten]] ron!
* [[Chombo]] penalties for major errors are often severe. Since chinitsu hands typically start at [[haneman]] level already, it's not unusual to establish a reverse yakuman (or max value) penalty for a chombo. Be very careful about [[furiten]] ron and any invalid win declaration!
* The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual if you follow standard Riichi scoring) or a fixed number of hands, according to taste.
* The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual if you follow standard Riichi scoring) or a fixed number of hands, according to taste.


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