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* There are no [[dora]] tiles nor [[Wanpai|dead wall]]; a draw occurs when there are no tiles remaining to be drawn. | * There are no [[dora]] tiles nor [[Wanpai|dead wall]]; a draw occurs when there are no tiles remaining to be drawn. | ||
* You may not call [[chii]], [[pon]], or [[kan]] on another player's discards. You may call a closed kan (ankan). Depending on the variation, [[riichi]] may or may not be allowed; in the case that it is allowed, it is often a free declaration (no 1000-point cost). | * You may not call [[chii]], [[pon]], or [[kan]] on another player's discards. You may call a closed kan (ankan). Depending on the variation, [[riichi]] may or may not be allowed; in the case that it is allowed, it is often a free declaration (no 1000-point cost). | ||
* On a win, the winning player must accurately declare their [[yaku]], han | * On a win, the winning player must accurately declare their [[yaku]], total han, waits, and score. If there is a mistake in the count, then the winner only receives what they call. If you want to be more strict, you can also agree to reduce the payout (e.g. 1 han per mistake) or nullify payments completely. | ||
* You may follow standard scoring rules (tsumo pays out as much as ron), or a simplified rule where each han is worth 100 or 1000 points, up to a maximum of 10 or 13 han. | * You may follow standard scoring rules (tsumo pays out as much as ron), or a simplified rule where each han is worth 100 or 1000 points, up to a maximum of 10 or 13 han. | ||
* | * [[Chombo]] penalties for major errors are often severe. Since chinitsu hands typically start at [[haneman]] level already, it's not unusual to establish a reverse yakuman (or max value) penalty for a chombo. Be very careful about [[furiten]] ron and any invalid win declaration! | ||
* The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual if you follow standard Riichi scoring) or a fixed number of hands, according to taste. | * The winner of each hand becomes the next dealer; play until one player busts the other (you might want to start with more points than usual if you follow standard Riichi scoring) or a fixed number of hands, according to taste. | ||
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