Kan: Difference between revisions

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→‎Suukaikan: replace dead YT link with a ref to doman mahjong, which DOES ends the game on 5th kan
m (→‎Procedure: clarify chankan/ kan dora)
m (→‎Suukaikan: replace dead YT link with a ref to doman mahjong, which DOES ends the game on 5th kan)
 
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This is an "abortive draw" regarding kan calls.  From the dead wall, only four tiles can be used for the extra draw, or '''rinshanpai'''.  The remaining tiles from the dead wall are used as dora indicators, or they are tile replacements from the regular wall.  Neither of these two tile type can be used in play.  As a result, the limit of kan calls for a hand session is set to four.  After the fourth kan call, the [[hanchan|kyoku]] (hand session) ends after the [[rinshan]] draw and subsequent discard.   
This is an "abortive draw" regarding kan calls.  From the dead wall, only four tiles can be used for the extra draw, or '''rinshanpai'''.  The remaining tiles from the dead wall are used as dora indicators, or they are tile replacements from the regular wall.  Neither of these two tile type can be used in play.  As a result, the limit of kan calls for a hand session is set to four.  After the fourth kan call, the [[hanchan|kyoku]] (hand session) ends after the [[rinshan]] draw and subsequent discard.   


However, an exception is made for players with [[suukantsu]] tenpai.  After the fourth kan call, the game continues, giving the player a chance to score the yakuman. Under many rulesets, the other players are not allowed to call a fifth kan to invoke the abortive draw. Some [[rule variations]] may allow a fifth kan to immediately end the game in a draw, though.<ref>https://youtu.be/eds4GAKPlOc?t=5m7s</ref> If this rule variation is used, the fifth-kan draw happens before [[chankan]] and [[rinshan]] can happen.
However, an exception is made for players with [[suukantsu]] tenpai.  After the fourth kan call, the game continues, giving the player a chance to score the yakuman. Under many rulesets, the other players are not allowed to call a fifth kan to invoke the abortive draw. Some [[rule variations]] may allow calling a fifth kan to immediately end the game in a draw, though.<ref>https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/special_rule</ref> If this rule variation is used, the fifth kan draw happens before [[chankan]] and [[rinshan]] can happen.


== Yaku ==
== Yaku ==
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