Tibet rules: Difference between revisions

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filling out the standard path
(filling out the standard path)
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Tibet rules start with a game played with only a single numeric suit, the circles. Each tile has a value from 1 to 9; there are four copies of each tile, for a total of thirty-six tiles.  
Tibet rules start with a game played with only a single numeric suit, the circles. Each tile has a value from 1 to 9; there are four copies of each tile, for a total of thirty-six tiles.  
  {{ #mjt:123456789p }}


The objective of the game is to assemble a hand of five tiles, consisting of one [[pair]] and one [[mentsu|set]] of three tiles. Pairs are two tiles with an identical number, while sets can be sequences of three consecutive tiles, or triplets of three identical tiles. Note that 1 and 9 '''do not''' connect to one another; these can only be at the end of sequences and not in their middle.
The objective of the game is to assemble a hand of five tiles, consisting of one [[pair]] and one [[mentsu|set]] of three tiles. Pairs are two tiles with an identical number, while sets can be sequences of three consecutive tiles, or triplets of three identical tiles. Note that 1 and 9 '''do not''' connect to one another; these can only be at the end of sequences and not in their middle.
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* {{machi|pattern = 6789p |tilewaits = 69p}} (a dual single wait: if we take 678 as a sequence, we can complete the hand by pairing the 9; if we treat 789 as a sequence, we can complete the hand by pairing the 6)
* {{machi|pattern = 6789p |tilewaits = 69p}} (a dual single wait: if we take 678 as a sequence, we can complete the hand by pairing the 9; if we treat 789 as a sequence, we can complete the hand by pairing the 6)


* {{machi|pattern = 5666p |tilewaits = 457p}} (a combination wait: if we treat the 6s as a triplet, we can claim 5 for a pair; if we set aside a pair of 6s, we can claim 4 or 7 to finish the sequence implied by 56)
* {{machi|pattern = 5666p |tilewaits = 457p}} (a combination wait: if we treat the 666 as a triplet, we can claim 5 for a pair; if we set aside a 66 pair, we can claim 4 or 7 to finish the sequence implied by 56)


'''Additional Notes'''
'''Additional Notes'''
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* Similarly, do not introduce [[scoring]], [[riichi]], or [[naki|tile calls]] yet.
* Similarly, do not introduce [[scoring]], [[riichi]], or [[naki|tile calls]] yet.


== More advanced ruleset ==
== Increasing complexity ==
Once the player(s) are comfortable with 4 tile mahjong hands, increase the base hand size to 7 tiles. In these rules, the goal is to create a winning hand of 8 tiles: 2 sets and 1 pair. A ''tenpai'' hand is 7 tiles: either 1 set + 1 incomplete set + 1 pair, or 2 sets + a tile waiting to be paired. Still use only 1 suit for now.
Once the players are comfortable with four-tile mahjong hands, increase the base hand size to seven tiles. In these rules, the goal is to create a winning hand of eight tiles: two sets (each either a sequence or triplet) and one pair. Since we're still working with a single suit, there are some tricky ''tenpai'' patterns that can result.


Examples of ''tenpai'' hands:
Examples of ''tenpai'' hands:
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* {{machi|pattern = 3344789p |tilewaits = 34p}} (a dual pair wait, completing by upgrading one into a triplet)
* {{machi|pattern = 3344789p |tilewaits = 34p}} (a dual pair wait, completing by upgrading one into a triplet)


* {{machi|pattern = 1134567p |tilewaits = 258p}} (a combination wait: if we see 567 as a complete set, we wait to complete the 34 sequence off a 2 or 5. If we see the 345 as a complete set, we wait to complete the 67 sequence off a 5 or 8.)
* {{machi|pattern = 1134567p |tilewaits = 258p}} (a three-way sequence wait: if we see 567 as a complete set, we wait to complete the 34 sequence off a 2 or 5. If we see the 345 as a complete set, we wait to complete the 67 sequence off a 5 or 8.)


* {{machi|pattern = 1236789p |tilewaits = 69p}} (a dual single wait: if we take 678 as a sequence, we can complete the hand by pairing the 9; if we treat 789 as a sequence, we can complete the hand by pairing the 6)
* {{machi|pattern = 1236789p |tilewaits = 69p}} (a dual single wait: if we take 678 as a sequence, we can complete the hand by pairing the 9; if we treat 789 as a sequence, we can complete the hand by pairing the 6)


* {{machi|pattern = 3456789p |tilewaits = 369p}} (a triple single wait: this works a similar way to the dual single wait. If we treat 345 as a sequence, it becomes a 6789 dual single wait. If we treat 789 as a sequence, it becomes a 3456 dual single wait.)
* {{machi|pattern = 3456789p |tilewaits = 369p}} (a triple single wait: this works a similar way to the dual single wait. If we treat 345 as a sequence, it becomes a 6789 dual single wait. If we treat 789 as a sequence, it becomes a 3456 dual single wait.)
 
* {{machi|pattern = 2345777p |tilewaits = 256p}} (a complex combination wait: with a 777 triplet, the remaining 2345 is the dual single pattern. But with a 77 pair and 234 sequence, the remaining 57 can be completed by filling in the 6.)
 
Once players are comfortable with playing with seven-tile hands, the next step to take is to introduce a second numeric suit: the bamboo tiles. Note that the 1 is indicated by a bird (usually a peafowl or sparrow depending on design), and the 8's bamboo are arranged in an M/W pattern.
 
  {{ #mjt:123456789s }}
 
Pairs, sequences, and triplets cannot be made by "mixing" suits -- each set or pair can only be made from a single suit. However, the hand as a whole can have sets or the pair in multiple suits. In practice, despite there being more possibilities for hands, this will be easier than the single-suited, seven-tile hand game. A second suit means that it's less likely for complex group patterns, which makes it easier to figure out which of your tiles will end up in each set or pair of the completed hand. There's an argument that can be made as well that you can also start here, at the two-suit, seven-tile game, as it also provides a clearer distinction between a set and the pair, since the final hand will have a different number of each type of hand element.


After players are comfortable with that, introduce another suit: the bamboos. Note that pairs, sequences, and triplets cannot be made by "mixing" suits - each set/pair can only be made from a single suit.
Regardless, once players are comfortable at this level, the next step is to increase the hand size to ten tiles. A completed hand will have eleven tiles, consisting of three sets of three tiles (each a sequence or triplet), and one pair.


== External Links ==
== External Links ==
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