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Mahjong is a gambling game where luck plays a very high factor. Therefore, it is natural for superstitions to form. | Mahjong is a gambling game where luck plays a very high factor. Therefore, it is natural for superstitions to form. | ||
Before the internet became widespread, occult mahjong was reportedly quite popular.<ref>''Riichi Mahjong Theory Reformist'' (リーチ麻雀論改革派) criticizes the then-popular style of occult play.</ref> | Before the internet became widespread, occult mahjong was reportedly quite popular.<ref>''Riichi Mahjong Theory Reformist'' (リーチ麻雀論改革派) criticizes the then-popular style of occult play.</ref> Many professionals focused on how to improve your luck. | ||
==Occult mahjong takeways== | ==Occult mahjong takeways== | ||
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*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | *For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | ||
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | *Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | ||
*Reading discards and getting a sense of what their hand may contain can also be considered "occult". Basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered | *Reading discards and getting a sense of what their hand may contain can also be considered "occult". Basic examples, like "a player discarded a lot of souzu/pinzu, so they are likely to have a manzu honitsu" can be considered basic probability. But trying to get a precise read on the hand's contents, e.g. feeling that a given [[riichi]] is a cheap or expensive hand, is in the realm of occult play. | ||
As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In | As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible. | ||
== References == | |||
{{reflist}} | |||
== External links == | == External links == |
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