1,758
edits
Line 60: | Line 60: | ||
==Important concepts== | ==Important concepts== | ||
The general ideas of tile efficiency are: | The general ideas of tile efficiency are: | ||
*Discard the tiles that have the fewest amount of upgrades | *Discard the tiles that contribute the least to tile acceptance / have the fewest amount of upgrades | ||
*Try to get a good wait at [[tenpai]] | *Try to get a good wait at [[tenpai]] | ||
*Prefer ryanmen over other types of joints | *Prefer ryanmen over other types of joints | ||
Line 92: | Line 91: | ||
===Five-block theory=== | ===Five-block theory=== | ||
"Five-block theory" states that a standard winning hand has five "blocks" - four groups + one pair. Each joint and sequence in the hand is considered a block. | "Five-block theory" states that a standard winning hand has five "blocks" - four groups + one pair. Each joint and sequence in the hand is considered a block. Pairs are also considered a block, since they can be turned into a triplet. When a hand has 6 blocks, one of them will eventually need to be discarded. Thus, it is good to build hands with 5 blocks in mind (i.e., having 6+ blocks is redundant). | ||
Example hand split into blocks: | Example hand split into blocks: |
edits