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==Occult mahjong takeaways== | ==Occult mahjong takeaways== | ||
The use of the term "occult" can be seen as pejorative - saying | The use of the term "occult" can be seen as pejorative - saying occult dismisses the entire thing as bogus. It's true that there were many silly superstitions, such as "calling discards to shift the tile luck to you". However, there are a few takeaways that can prove useful when playing. | ||
More specifically, it can be useful to '''read players'''. It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues. These things are hard to reproduce - behaviors change from player and player. Thus, a "purely digital" player may disregard the players themselves, only focusing on the gamestate. | |||
*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | *For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful. | ||
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | *Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand. | ||
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As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible. | As you may surmise, these tips are more useful when playing with physical tiles or with a specific group. In online clients, you'll often encounter a player once and never play them again, and reading emotions is impossible. | ||
Also, playing like this should be reserved for players with lots of experience (and thus have a sense of what people act like). New players should focus on digital concepts, like [[tile efficiency]] and tile safety | Also, playing like this should be reserved for players with lots of experience (and thus have a sense of what people act like). New players should focus on digital concepts, like [[tile efficiency]] and tile safety. Knowing them is the "baseline" that all players should know, because they can be applied to just about any situation. | ||
== References == | == References == |
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