Atozuke: Difference between revisions

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  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When using rule #1, when the hand's closed section guarantees a yaku, and the yaku is "complete" before tenpai, the hand can always win. In this case, the hand has a closed hatsu triplet. (Even if the hatsu triplet was drawn after the 789-sou call, there would be practically no way to enforce it, so "drawing yaku after calling" is fine so long as it isn't your final wait.)
When the hand's closed section ''guarantees a specific yaku'', and the winning tile is not related to completing said yaku, the hand is never subject to atozuke. Even under rule #1, it will always be eligible to win.
 
*In this case, the hand has a closed hatsu triplet, so it can always win. Even if the hatsu triplet was drawn after the 789-sou call, there would be no practical way to prove you didn't have the hatsu triplet before calling. Therefore, "drawing yaku after calling" is allowed so long as you "complete" the yaku before winning.
Note: for a whole hand yaku, like [[honitsu]] and [[chanta]], the hand can win even if the yaku wasn't complete at the time of calling. For a yaku like chanta, so long as the final wait guarantees chanta, an open hand is allowed.
*For whole hand yaku, like [[honitsu]] and [[chanta]], the hand's closed section is ''always'' considered to have "guaranteed the yaku". Therefore, even if the hand didn't qualify for honitsu at the time of the first call, you can win with an open honitsu-only hand.


== Strategy ==
== Strategy ==
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