Tile efficiency: Difference between revisions

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*A lone {{#mjt:4s}} accepts {{#mjt:23456s}}. Having a lone {{#mjt:1s}} accepts {{#mjt:123s}}. Therefore, if you have {{#mjt:14s}} in your hand, the {{#mjt:1s}} is extra bad, since it only adds acceptance of 1-sou (just slightly better than a guest wind).
*A lone {{#mjt:4s}} can be turned into a joint/pair with {{#mjt:23456s}}. A lone {{#mjt:1s}} can be turned into a joint/pair {{#mjt:123s}}. Therefore, if you have {{#mjt:14s}} in your hand, the {{#mjt:1s}} is extra bad, since it only adds 1-sou to the joint acceptance (making the tile just slightly better than a guest wind).




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These shapes are made out of 4+ tiles.
These shapes are made out of 4+ tiles.


===Sequence + Sequential tile===
===Sequence + sequential tile===
A nobetan is a "sequence of 4 tiles":
A nobetan is a "sequence of 4 tiles":


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Note: When this shape contains a terminal tile (1 or 9), it becomes much worse. It's still good if you need a pair, but the ryanmen acceptance is halved, equal to a regular floating tile.
Note: When this shape contains a terminal tile (1 or 9), it becomes much worse. It's still good if you need a pair, but the ryanmen acceptance is halved, equal to a regular floating tile.


===Sequence + Middle tile===
===Sequence + middle tile===
{| class="wikitable"
{| class="wikitable"
! align=center| Bulging
! align=center| Bulging
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Note: It's good to have a pair when you have a bulging shape. Also, like the nobetan, this shape becomes much worse if it contains a terminal tile.
Note: It's good to have a pair when you have a bulging shape. Also, like the nobetan, this shape becomes much worse if it contains a terminal tile.


===Extended Ryankan===
===Extended ryankan===
An extended ryankan is basically a ryankan with a sequence in the middle.
An extended ryankan is basically a ryankan with a sequence in the middle.


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[[Sakigiri]] is the practice of discarding dangerous tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.
[[Sakigiri]] is the practice of discarding dangerous tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.


Even when going for maximum efficiency, it's good to know the ideas behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first.
Even when going for maximum efficiency, it's good to know the idea behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first. Usually the more dangerous tile is the tile closer to the middle.


* {{#mjt:24m12345p5789s22z}} Draw: {{#mjt:4s}}
* {{#mjt:24m12345p5789s22z}} Draw: {{#mjt:4s}}
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